// Copyright (C) 2022 Jérôme "Lynix" Leclercq (lynix680@gmail.com) // This file is part of the "Nazara Engine - Graphics module" // For conditions of distribution and use, see copyright notice in Config.hpp #pragma once #ifndef NAZARA_GRAPHICS_PROPERTYHANDLER_OPTIONVALUEPROPERTYHANDLER_HPP #define NAZARA_GRAPHICS_PROPERTYHANDLER_OPTIONVALUEPROPERTYHANDLER_HPP #include #include #include namespace Nz { class NAZARA_GRAPHICS_API OptionValuePropertyHandler : public PropertyHandler { public: inline OptionValuePropertyHandler(std::string propertyName, std::string optionName); OptionValuePropertyHandler(const OptionValuePropertyHandler&) = default; OptionValuePropertyHandler(OptionValuePropertyHandler&&) = delete; ~OptionValuePropertyHandler() = default; bool NeedsUpdateOnValueUpdate(std::size_t updatedPropertyIndex) const override; void Setup(const Material& material, const ShaderReflection& reflection) override; void Update(MaterialInstance& materialInstance) const override; OptionValuePropertyHandler& operator=(const OptionValuePropertyHandler&) = delete; OptionValuePropertyHandler& operator=(OptionValuePropertyHandler&&) = delete; private: std::size_t m_propertyIndex; std::string m_propertyName; std::string m_optionName; UInt32 m_optionHash; }; } #include #endif // NAZARA_GRAPHICS_PROPERTYHANDLER_OPTIONVALUEPROPERTYHANDLER_HPP