// Copyright (C) 2022 Jérôme "Lynix" Leclercq (lynix680@gmail.com) // This file is part of the "Nazara Engine - Graphics module" // For conditions of distribution and use, see copyright notice in Config.hpp #pragma once #ifndef NAZARA_GRAPHICS_PROPERTYHANDLER_TEXTUREPROPERTYHANDLER_HPP #define NAZARA_GRAPHICS_PROPERTYHANDLER_TEXTUREPROPERTYHANDLER_HPP #include #include #include #include namespace Nz { class NAZARA_GRAPHICS_API TexturePropertyHandler : public PropertyHandler { public: inline TexturePropertyHandler(std::string propertyName); inline TexturePropertyHandler(std::string propertyName, std::string optionName); inline TexturePropertyHandler(std::string propertyName, std::string samplerTag, std::string optionName); TexturePropertyHandler(const TexturePropertyHandler&) = delete; TexturePropertyHandler(TexturePropertyHandler&&) = delete; ~TexturePropertyHandler() = default; bool NeedsUpdateOnTextureUpdate(std::size_t updatedPropertyIndex) const override; void Setup(const Material& material, const ShaderReflection& reflection) override; void Update(MaterialInstance& materialInstance) const override; TexturePropertyHandler& operator=(const TexturePropertyHandler&) = delete; TexturePropertyHandler& operator=(TexturePropertyHandler&&) = delete; private: std::size_t m_propertyIndex; std::size_t m_textureIndex; std::string m_optionName; std::string m_propertyName; std::string m_samplerTag; UInt32 m_optionHash; }; } #include #endif // NAZARA_GRAPHICS_PROPERTYHANDLER_TEXTUREPROPERTYHANDLER_HPP