// Copyright (C) 2022 Jérôme "Lynix" Leclercq (lynix680@gmail.com) // This file is part of the "Nazara Engine - Graphics module" // For conditions of distribution and use, see copyright notice in Config.hpp #include #include namespace Nz { inline TexturePropertyHandler::TexturePropertyHandler(std::string propertyName) : m_propertyName(std::move(propertyName)), m_samplerTag(m_propertyName) { } inline TexturePropertyHandler::TexturePropertyHandler(std::string propertyName, std::string optionName) : m_optionName(std::move(optionName)), m_propertyName(std::move(propertyName)), m_samplerTag(m_propertyName) { } inline TexturePropertyHandler::TexturePropertyHandler(std::string propertyName, std::string samplerTag, std::string optionName) : m_optionName(std::move(optionName)), m_propertyName(std::move(propertyName)), m_samplerTag(std::move(samplerTag)) { } } #include