// Copyright (C) 2022 Jérôme "Lynix" Leclercq (lynix680@gmail.com) // This file is part of the "Nazara Engine - Graphics module" // For conditions of distribution and use, see copyright notice in Config.hpp #pragma once #ifndef NAZARA_GRAPHICS_PROPERTYHANDLER_UNIFORMVALUEPROPERTYHANDLER_HPP #define NAZARA_GRAPHICS_PROPERTYHANDLER_UNIFORMVALUEPROPERTYHANDLER_HPP #include #include #include namespace Nz { class NAZARA_GRAPHICS_API UniformValuePropertyHandler : public PropertyHandler { public: inline UniformValuePropertyHandler(std::string propertyName, std::string blockTag = "Settings"); inline UniformValuePropertyHandler(std::string propertyName, std::string memberTag, std::string blockTag = "Settings"); UniformValuePropertyHandler(const UniformValuePropertyHandler&) = delete; UniformValuePropertyHandler(UniformValuePropertyHandler&&) = delete; ~UniformValuePropertyHandler() = default; bool NeedsUpdateOnValueUpdate(std::size_t updatedPropertyIndex) const override; void Setup(const Material& material, const ShaderReflection& reflection) override; void Update(MaterialInstance& materialInstance) const override; UniformValuePropertyHandler& operator=(const UniformValuePropertyHandler&) = delete; UniformValuePropertyHandler& operator=(UniformValuePropertyHandler&&) = delete; private: std::size_t m_propertyIndex; std::size_t m_offset; std::size_t m_size; std::size_t m_uniformBlockIndex; std::string m_blockTag; std::string m_propertyName; std::string m_memberTag; }; } #include #endif // NAZARA_GRAPHICS_PROPERTYHANDLER_UNIFORMVALUEPROPERTYHANDLER_HPP