// Copyright (C) 2022 Jérôme "Lynix" Leclercq (lynix680@gmail.com) // This file is part of the "Nazara Engine - Graphics module" // For conditions of distribution and use, see copyright notice in Config.hpp #include #include namespace Nz { inline RenderElementOwner::RenderElementOwner(RenderElementPoolBase* pool, std::size_t poolIndex, RenderElement* element) : m_poolIndex(poolIndex), m_element(element), m_pool(pool) { } inline RenderElement* RenderElementOwner::GetElement() { return m_element; } inline const RenderElement* RenderElementOwner::GetElement() const { return m_element; } inline RenderElement* RenderElementOwner::operator->() { // FIXME: Element pointer could also be retrieved from memory pool using poolIndex at the cost of a division return m_element; } inline const RenderElement* RenderElementOwner::operator->() const { return m_element; } } #include