// Copyright (C) 2022 Jérôme "Lynix" Leclercq (lynix680@gmail.com) // This file is part of the "Nazara Engine - Vulkan renderer" // For conditions of distribution and use, see copyright notice in Config.hpp #include #include namespace Nz { inline VulkanShaderBinding::VulkanShaderBinding(VulkanRenderPipelineLayout& owner, std::size_t poolIndex, std::size_t bindingIndex, Vk::DescriptorSet descriptorSet) : m_descriptorSet(std::move(descriptorSet)), m_owner(owner), m_bindingIndex(bindingIndex), m_poolIndex(poolIndex) { } inline std::size_t VulkanShaderBinding::GetBindingIndex() const { return m_bindingIndex; } inline std::size_t VulkanShaderBinding::GetPoolIndex() const { return m_poolIndex; } inline const Vk::DescriptorSet& VulkanShaderBinding::GetDescriptorSet() const { return m_descriptorSet; } inline const VulkanRenderPipelineLayout& VulkanShaderBinding::GetOwner() const { return m_owner; } } #include