// Copyright (C) 2022 Jérôme "Lynix" Leclercq (lynix680@gmail.com) // This file is part of the "Nazara Engine - Vulkan renderer" // For conditions of distribution and use, see copyright notice in Config.hpp #pragma once #ifndef NAZARA_VULKANRENDERER_WRAPPER_SHADERMODULE_HPP #define NAZARA_VULKANRENDERER_WRAPPER_SHADERMODULE_HPP #include #include namespace Nz { namespace Vk { class ShaderModule : public DeviceObject { friend DeviceObject; public: ShaderModule() = default; ShaderModule(const ShaderModule&) = delete; ShaderModule(ShaderModule&&) = default; ~ShaderModule() = default; using DeviceObject::Create; inline bool Create(Device& device, const UInt32* code, std::size_t size, VkShaderModuleCreateFlags flags = 0, const VkAllocationCallbacks* allocator = nullptr); ShaderModule& operator=(const ShaderModule&) = delete; ShaderModule& operator=(ShaderModule&&) = delete; private: static inline VkResult CreateHelper(Device& device, const VkShaderModuleCreateInfo* createInfo, const VkAllocationCallbacks* allocator, VkShaderModule* handle); static inline void DestroyHelper(Device& device, VkShaderModule handle, const VkAllocationCallbacks* allocator); }; } } #include #endif // NAZARA_VULKANRENDERER_WRAPPER_SHADERMODULE_HPP