// Copyright (C) 2020 Jérôme Leclercq // This file is part of the "Nazara Engine - OpenGL Renderer" // For conditions of distribution and use, see copyright notice in Config.hpp #include #include namespace Nz { inline OpenGLBuffer::OpenGLBuffer(Vk::Device& device, BufferType type) : m_device(device), m_type(type) { } inline VkBuffer OpenGLBuffer::GetBuffer() { return m_buffer; } } #include