// Copyright (C) 2020 Jérôme Leclercq // This file is part of the "Nazara Engine - OpenGL Renderer" // For conditions of distribution and use, see copyright notice in Config.hpp #pragma once #ifndef NAZARA_OPENGLRENDERER_GLDEVICEOBJECT_HPP #define NAZARA_OPENGLRENDERER_GLDEVICEOBJECT_HPP #include #include #include namespace Nz::GL { template class DeviceObject { public: DeviceObject(); DeviceObject(const DeviceObject&) = delete; DeviceObject(DeviceObject&& object) noexcept; ~DeviceObject(); bool Create(OpenGLDevice& device); void Destroy(); bool IsValid() const; Device* GetDevice() const; VkResult GetLastErrorCode() const; void SetDebugName(const char* name); void SetDebugName(const std::string& name); DeviceObject& operator=(const DeviceObject&) = delete; DeviceObject& operator=(DeviceObject&& object) noexcept; operator VkType() const; protected: MovablePtr m_device; GLuint m_handle; }; } #include #endif // NAZARA_OPENGLRENDERER_VKDEVICEOBJECT_HPP