// Copyright (C) 2020 Jérôme Leclercq // This file is part of the "Nazara Engine - OpenGL Renderer" // For conditions of distribution and use, see copyright notice in Config.hpp #pragma once #ifndef NAZARA_OPENGLRENDERER_VKFENCE_HPP #define NAZARA_OPENGLRENDERER_VKFENCE_HPP #include #include namespace Nz { namespace Vk { class Fence : public DeviceObject { friend DeviceObject; public: Fence() = default; Fence(const Fence&) = delete; Fence(Fence&&) = default; ~Fence() = default; using DeviceObject::Create; inline bool Create(Device& device, VkFenceCreateFlags flags = 0, const VkAllocationCallbacks* allocator = nullptr); inline bool Reset(); inline bool Wait(); inline bool Wait(UInt64 timeout, bool* didTimeout = nullptr); Fence& operator=(const Fence&) = delete; Fence& operator=(Fence&&) = delete; private: static inline VkResult CreateHelper(Device& device, const VkFenceCreateInfo* createInfo, const VkAllocationCallbacks* allocator, VkFence* handle); static inline void DestroyHelper(Device& device, VkFence handle, const VkAllocationCallbacks* allocator); }; } } #include #endif // NAZARA_OPENGLRENDERER_VKFENCE_HPP