// Copyright (C) 2020 Jérôme Leclercq // This file is part of the "Nazara Engine - OpenGL Renderer" // For conditions of distribution and use, see copyright notice in Config.hpp #pragma once #ifndef NAZARA_OPENGLRENDERER_VKPIPELINELAYOUT_HPP #define NAZARA_OPENGLRENDERER_VKPIPELINELAYOUT_HPP #include #include namespace Nz { namespace Vk { class PipelineLayout : public DeviceObject { friend DeviceObject; public: PipelineLayout() = default; PipelineLayout(const PipelineLayout&) = delete; PipelineLayout(PipelineLayout&&) = default; ~PipelineLayout() = default; using DeviceObject::Create; bool Create(Device& device, VkDescriptorSetLayout layout, VkPipelineLayoutCreateFlags flags = 0); bool Create(Device& device, UInt32 layoutCount, const VkDescriptorSetLayout* layouts, VkPipelineLayoutCreateFlags flags = 0); PipelineLayout& operator=(const PipelineLayout&) = delete; PipelineLayout& operator=(PipelineLayout&&) = delete; private: static inline VkResult CreateHelper(Device& device, const VkPipelineLayoutCreateInfo* createInfo, const VkAllocationCallbacks* allocator, VkPipelineLayout* handle); static inline void DestroyHelper(Device& device, VkPipelineLayout handle, const VkAllocationCallbacks* allocator); }; } } #include #endif // NAZARA_OPENGLRENDERER_VKPIPELINELAYOUT_HPP