// Copyright (C) 2020 Jérôme Leclercq // This file is part of the "Nazara Engine - OpenGL Renderer" // For conditions of distribution and use, see copyright notice in Config.hpp #include #include namespace Nz::GL { inline GL::WGLContext::WGLContext(const OpenGLDevice* device, const WGLLoader& loader) : Context(device), m_loader(loader) { } inline bool WGLContext::HasPlatformExtension(const std::string& str) const { return m_supportedPlatformExtensions.find(str) != m_supportedPlatformExtensions.end(); } } #include