// Copyright (C) 2023 Jérôme "Lynix" Leclercq (lynix680@gmail.com) // This file is part of the "Nazara Engine - BulletPhysics3D module" // For conditions of distribution and use, see copyright notice in Config.hpp #include namespace Nz { inline void BulletRigidBody3D::DisableSleeping() { return EnableSleeping(false); } inline const std::shared_ptr& BulletRigidBody3D::GetGeom() const { return m_geom; } inline btRigidBody* BulletRigidBody3D::GetRigidBody() const { return m_body; } inline std::size_t BulletRigidBody3D::GetUniqueIndex() const { return m_bodyPoolIndex; } inline BulletPhysWorld3D* BulletRigidBody3D::GetWorld() const { return m_world; } } #include