// Copyright (C) 2023 Jérôme "Lynix" Leclercq (lynix680@gmail.com) // This file is part of the "Nazara Engine - ChipmunkPhysics2D module" // For conditions of distribution and use, see copyright notice in Config.hpp #pragma once #ifndef NAZARA_CHIPMUNKPHYSICS2D_CHIPMUNKARBITER2D_HPP #define NAZARA_CHIPMUNKPHYSICS2D_CHIPMUNKARBITER2D_HPP #include #include #include #include struct cpArbiter; namespace Nz { class ChipmunkRigidBody2D; class NAZARA_CHIPMUNKPHYSICS2D_API ChipmunkArbiter2D { public: inline ChipmunkArbiter2D(cpArbiter* arbiter); ChipmunkArbiter2D(const ChipmunkArbiter2D&) = delete; ChipmunkArbiter2D(ChipmunkArbiter2D&&) = default; ~ChipmunkArbiter2D() = default; float ComputeTotalKinematicEnergy() const; Nz::Vector2f ComputeTotalImpulse() const; std::pair GetBodies() const; std::size_t GetContactCount() const; float GetContactDepth(std::size_t i) const; Vector2f GetContactPointA(std::size_t i) const; Vector2f GetContactPointB(std::size_t i) const; float GetElasticity() const; float GetFriction() const; Vector2f GetNormal() const; Vector2f GetSurfaceVelocity() const; bool IsFirstContact() const; bool IsRemoval() const; void SetElasticity(float elasticity); void SetFriction(float friction); void SetSurfaceVelocity(const Vector2f& surfaceVelocity); ChipmunkArbiter2D& operator=(const ChipmunkArbiter2D&) = delete; ChipmunkArbiter2D& operator=(ChipmunkArbiter2D&&) = default; private: MovablePtr m_arbiter; }; } #include #endif // NAZARA_CHIPMUNKPHYSICS2D_CHIPMUNKARBITER2D_HPP