// Copyright (C) 2023 Jérôme "Lynix" Leclercq (lynix680@gmail.com) // This file is part of the "Nazara Engine - ChipmunkPhysics2D module" // For conditions of distribution and use, see copyright notice in Config.hpp #pragma once #ifndef NAZARA_CHIPMUNKPHYSICS2D_SYSTEMS_CHIPMUNKPHYSICS2DSYSTEM_HPP #define NAZARA_CHIPMUNKPHYSICS2D_SYSTEMS_CHIPMUNKPHYSICS2DSYSTEM_HPP #include #include #include #include #include #include namespace Nz { class NAZARA_CHIPMUNKPHYSICS2D_API ChipmunkPhysics2DSystem { using ContactEndCallback = std::function; using ContactPostSolveCallback = std::function; using ContactPreSolveCallback = std::function; using ContactStartCallback = std::function; public: static constexpr Int64 ExecutionOrder = 0; using Components = TypeList; struct ContactCallbacks; struct NearestQueryResult; struct RaycastHit; ChipmunkPhysics2DSystem(entt::registry& registry); ChipmunkPhysics2DSystem(const ChipmunkPhysics2DSystem&) = delete; ChipmunkPhysics2DSystem(ChipmunkPhysics2DSystem&&) = delete; ~ChipmunkPhysics2DSystem(); inline ChipmunkPhysWorld2D& GetPhysWorld(); inline const ChipmunkPhysWorld2D& GetPhysWorld() const; inline entt::handle GetRigidBodyEntity(UInt32 bodyIndex) const; inline bool NearestBodyQuery(const Vector2f& from, float maxDistance, UInt32 collisionGroup, UInt32 categoryMask, UInt32 collisionMask, entt::handle* nearestEntity = nullptr); inline bool NearestBodyQuery(const Vector2f& from, float maxDistance, UInt32 collisionGroup, UInt32 categoryMask, UInt32 collisionMask, NearestQueryResult* result); inline void RaycastQuery(const Vector2f& from, const Vector2f& to, float radius, UInt32 collisionGroup, UInt32 categoryMask, UInt32 collisionMask, const FunctionRef& callback); inline bool RaycastQuery(const Vector2f& from, const Vector2f& to, float radius, UInt32 collisionGroup, UInt32 categoryMask, UInt32 collisionMask, std::vector* hitInfos); inline bool RaycastQueryFirst(const Vector2f& from, const Vector2f& to, float radius, UInt32 collisionGroup, UInt32 categoryMask, UInt32 collisionMask, RaycastHit* hitInfo = nullptr); inline void RegionQuery(const Rectf& boundingBox, UInt32 collisionGroup, UInt32 categoryMask, UInt32 collisionMask, const FunctionRef& callback); inline void RegionQuery(const Rectf& boundingBox, UInt32 collisionGroup, UInt32 categoryMask, UInt32 collisionMask, std::vector* bodies); inline void RegisterCallbacks(unsigned int collisionId, ContactCallbacks callbacks); inline void RegisterCallbacks(unsigned int collisionIdA, unsigned int collisionIdB, ContactCallbacks callbacks); void Update(Time elapsedTime); ChipmunkPhysics2DSystem& operator=(const ChipmunkPhysics2DSystem&) = delete; ChipmunkPhysics2DSystem& operator=(ChipmunkPhysics2DSystem&&) = delete; struct ContactCallbacks { ContactEndCallback endCallback = nullptr; ContactPostSolveCallback postSolveCallback = nullptr; ContactPreSolveCallback preSolveCallback = nullptr; ContactStartCallback startCallback = nullptr; void* userdata = nullptr; }; struct NearestQueryResult : ChipmunkPhysWorld2D::NearestQueryResult { entt::handle nearestEntity; }; struct RaycastHit : ChipmunkPhysWorld2D::RaycastHit { entt::handle nearestEntity; }; private: void OnBodyConstruct(entt::registry& registry, entt::entity entity); void OnBodyDestruct(entt::registry& registry, entt::entity entity); ChipmunkPhysWorld2D::ContactCallbacks SetupContactCallbacks(ContactCallbacks callbacks); std::vector m_bodyIndicesToEntity; entt::registry& m_registry; entt::observer m_physicsConstructObserver; entt::scoped_connection m_bodyConstructConnection; entt::scoped_connection m_bodyDestructConnection; ChipmunkPhysWorld2D m_physWorld; }; } #include #endif // NAZARA_CHIPMUNKPHYSICS2D_SYSTEMS_CHIPMUNKPHYSICS2DSYSTEM_HPP