// Copyright (C) 2023 Jérôme "Lynix" Leclercq (lynix680@gmail.com) // This file is part of the "Nazara Engine - Graphics module" // For conditions of distribution and use, see copyright notice in Config.hpp #include namespace Nz { inline RenderTextureBlit::RenderTextureBlit(const Vector2ui& textureSize, std::shared_ptr targetTexture, SamplerFilter filter) : RenderTextureBlit(textureSize, std::move(targetTexture), filter, PipelineStage::FragmentShader, MemoryAccess::ShaderRead, TextureLayout::ColorInput) { } RenderTextureBlit::RenderTextureBlit(const Vector2ui& textureSize, std::shared_ptr texture, SamplerFilter filter, PipelineStage targetPipelineStage, MemoryAccessFlags targetMemoryFlags, TextureLayout targetLayout) : m_targetTexture(std::move(texture)), m_targetMemoryFlags(targetMemoryFlags), m_targetPipelineStage(targetPipelineStage), m_samplerFilter(filter), m_targetLayout(targetLayout), m_textureSize(textureSize) { } } #include