// Copyright (C) 2023 Jérôme "Lynix" Leclercq (lynix680@gmail.com) // This file is part of the "Nazara Engine - JoltPhysics3D module" // For conditions of distribution and use, see copyright notice in Config.hpp #include namespace Nz { inline void JoltCharacter::DisableSleeping() { return EnableSleeping(false); } inline const std::shared_ptr& JoltCharacter::GetCollider() const { return m_collider; } inline JoltPhysWorld3D& JoltCharacter::GetPhysWorld() { return *m_world; } inline const JoltPhysWorld3D& JoltCharacter::GetPhysWorld() const { return *m_world; } inline void JoltCharacter::SetImpl(std::shared_ptr characterImpl) { m_impl = std::move(characterImpl); } } #include