// Copyright (C) 2023 Jérôme "Lynix" Leclercq (lynix680@gmail.com) // This file is part of the "Nazara Engine - JoltPhysics3D module" // For conditions of distribution and use, see copyright notice in Config.hpp #pragma once #ifndef NAZARA_JOLTPHYSICS3D_JOLTPHYSWORLD3D_HPP #define NAZARA_JOLTPHYSICS3D_JOLTPHYSWORLD3D_HPP #include #include #include #include #include #include #include #include #include #include namespace JPH { class BodyID; class PhysicsSystem; class Shape; } namespace Nz { class JoltAbstractBody; class JoltCharacter; class JoltCharacterImpl; class JoltCollider3D; class JoltPhysicsStepListener; class JoltRigidBody3D; class NAZARA_JOLTPHYSICS3D_API JoltPhysWorld3D { friend JoltCharacter; friend JoltRigidBody3D; public: struct PointCollisionInfo; struct RaycastHit; struct ShapeCollisionInfo; JoltPhysWorld3D(); JoltPhysWorld3D(const JoltPhysWorld3D&) = delete; JoltPhysWorld3D(JoltPhysWorld3D&& ph) = delete; ~JoltPhysWorld3D(); bool CollisionQuery(const Vector3f& point, const FunctionRef(const PointCollisionInfo& collisionInfo)>& callback); bool CollisionQuery(const JoltCollider3D& collider, const Matrix4f& colliderTransform, const FunctionRef(const ShapeCollisionInfo& hitInfo)>& callback); bool CollisionQuery(const JoltCollider3D& collider, const Matrix4f& colliderTransform, const Vector3f& colliderScale, const FunctionRef(const ShapeCollisionInfo& hitInfo)>& callback); UInt32 GetActiveBodyCount() const; Vector3f GetGravity() const; std::size_t GetMaxStepCount() const; JPH::PhysicsSystem* GetPhysicsSystem(); Time GetStepSize() const; inline bool IsBodyActive(UInt32 bodyIndex) const; inline bool IsBodyRegistered(UInt32 bodyIndex) const; bool RaycastQuery(const Vector3f& from, const Vector3f& to, const FunctionRef(const RaycastHit& hitInfo)>& callback); bool RaycastQueryFirst(const Vector3f& from, const Vector3f& to, const FunctionRef& callback); void RefreshBodies(); inline void RegisterStepListener(JoltPhysicsStepListener* stepListener); void SetGravity(const Vector3f& gravity); void SetMaxStepCount(std::size_t maxStepCount); void SetStepSize(Time stepSize); bool Step(Time timestep); inline void UnregisterStepListener(JoltPhysicsStepListener* stepListener); JoltPhysWorld3D& operator=(const JoltPhysWorld3D&) = delete; JoltPhysWorld3D& operator=(JoltPhysWorld3D&&) = delete; struct PointCollisionInfo { JoltAbstractBody* hitBody = nullptr; }; struct RaycastHit { float fraction; JoltAbstractBody* hitBody = nullptr; Vector3f hitNormal; Vector3f hitPosition; }; struct ShapeCollisionInfo { JoltAbstractBody* hitBody = nullptr; Vector3f collisionPosition1; Vector3f collisionPosition2; Vector3f penetrationAxis; float penetrationDepth; }; private: class BodyActivationListener; friend BodyActivationListener; class StepListener; friend StepListener; struct JoltWorld; std::shared_ptr GetDefaultCharacterImpl(); const JPH::Shape* GetNullShape() const; void OnPreStep(float deltatime); void RegisterBody(const JPH::BodyID& bodyID, bool activate, bool removeFromDeactivationList); void UnregisterBody(const JPH::BodyID& bodyID, bool destroy, bool removeFromRegisterList); std::size_t m_maxStepCount; std::shared_ptr m_defaultCharacterImpl; std::unique_ptr m_activeBodies; std::unique_ptr m_registeredBodies; std::unique_ptr m_world; std::vector m_stepListeners; Vector3f m_gravity; Time m_stepSize; Time m_timestepAccumulator; }; } #include #endif // NAZARA_JOLTPHYSICS3D_JOLTPHYSWORLD3D_HPP