// Copyright (C) 2015 Jérôme Leclercq // This file is part of the "Nazara Development Kit" // For conditions of distribution and use, see copyright notice in Prerequesites.hpp #include namespace Ndk { inline World::EntityList World::CreateEntities(unsigned int count) { EntityList list; list.reserve(count); for (unsigned int i = 0; i < count; ++i) list.emplace_back(CreateEntity()); return list; } inline void World::KillEntities(const EntityList& list) { for (const EntityHandle& entity : list) KillEntity(entity); } inline bool World::IsEntityValid(const EntityHandle& entity) const { return entity.IsValid() && entity->GetWorld() == this && IsEntityIdValid(entity->GetId()); } inline bool World::IsEntityIdValid(Entity::Id id) const { return id < m_entities.size() && m_entities[id].entity.IsValid(); } }