// Copyright (C) 2015 Jérôme Leclercq // This file is part of the "Nazara Development Kit" // For conditions of distribution and use, see copyright notice in Prerequesites.hpp #pragma once #ifndef NDK_COMPONENTS_COLLISIONCOMPONENT_HPP #define NDK_COMPONENTS_COLLISIONCOMPONENT_HPP #include #include #include namespace Nz { class RigidBody3D; } namespace Ndk { class Entity; class NDK_API CollisionComponent : public Component { friend class PhysicsSystem; friend class StaticCollisionSystem; public: CollisionComponent(Nz::Collider3DRef geom = Nz::Collider3DRef()); CollisionComponent(const CollisionComponent& collision); ~CollisionComponent() = default; const Nz::Collider3DRef& GetGeom() const; void SetGeom(Nz::Collider3DRef geom); CollisionComponent& operator=(Nz::Collider3DRef geom); CollisionComponent& operator=(CollisionComponent&& collision) = default; static ComponentIndex componentIndex; private: void InitializeStaticBody(); Nz::RigidBody3D* GetStaticBody(); void OnAttached() override; void OnComponentAttached(BaseComponent& component) override; void OnComponentDetached(BaseComponent& component) override; void OnDetached() override; std::unique_ptr m_staticBody; Nz::Collider3DRef m_geom; bool m_bodyUpdated; }; } #include #endif // NDK_COMPONENTS_COLLISIONCOMPONENT_HPP