// Copyright (C) 2020 Jérôme Leclercq // This file is part of the "Nazara Engine - Shader generator" // For conditions of distribution and use, see copyright notice in Config.hpp #pragma once #ifndef NAZARA_SHADERSERIALIZER_HPP #define NAZARA_SHADERSERIALIZER_HPP #include #include #include #include #include namespace Nz::ShaderAst { class NAZARA_SHADER_API AstSerializerBase { public: AstSerializerBase() = default; AstSerializerBase(const AstSerializerBase&) = delete; AstSerializerBase(AstSerializerBase&&) = delete; ~AstSerializerBase() = default; void Serialize(AccessMemberIdentifierExpression& node); void Serialize(AccessMemberIndexExpression& node); void Serialize(AssignExpression& node); void Serialize(BinaryExpression& node); void Serialize(CastExpression& node); void Serialize(ConditionalExpression& node); void Serialize(ConstantExpression& node); void Serialize(IdentifierExpression& node); void Serialize(IntrinsicExpression& node); void Serialize(SelectOptionExpression& node); void Serialize(SwizzleExpression& node); void Serialize(VariableExpression& node); void Serialize(BranchStatement& node); void Serialize(ConditionalStatement& node); void Serialize(DeclareExternalStatement& node); void Serialize(DeclareFunctionStatement& node); void Serialize(DeclareOptionStatement& node); void Serialize(DeclareStructStatement& node); void Serialize(DeclareVariableStatement& node); void Serialize(DiscardStatement& node); void Serialize(ExpressionStatement& node); void Serialize(MultiStatement& node); void Serialize(NoOpStatement& node); void Serialize(ReturnStatement& node); protected: template void Container(T& container); template void Enum(T& enumVal); template void OptEnum(std::optional& optVal); template void OptVal(std::optional& optVal); virtual bool IsWriting() const = 0; virtual void Node(ExpressionPtr& node) = 0; virtual void Node(StatementPtr& node) = 0; virtual void Type(ExpressionType& type) = 0; virtual void Value(bool& val) = 0; virtual void Value(float& val) = 0; virtual void Value(std::string& val) = 0; virtual void Value(Int32& val) = 0; virtual void Value(Vector2f& val) = 0; virtual void Value(Vector3f& val) = 0; virtual void Value(Vector4f& val) = 0; virtual void Value(Vector2i32& val) = 0; virtual void Value(Vector3i32& val) = 0; virtual void Value(Vector4i32& val) = 0; virtual void Value(UInt8& val) = 0; virtual void Value(UInt16& val) = 0; virtual void Value(UInt32& val) = 0; virtual void Value(UInt64& val) = 0; inline void SizeT(std::size_t& val); }; class NAZARA_SHADER_API ShaderAstSerializer final : public AstSerializerBase { public: inline ShaderAstSerializer(ByteStream& stream); ~ShaderAstSerializer() = default; void Serialize(StatementPtr& shader); private: bool IsWriting() const override; void Node(ExpressionPtr& node) override; void Node(StatementPtr& node) override; void Type(ExpressionType& type) override; void Value(bool& val) override; void Value(float& val) override; void Value(std::string& val) override; void Value(Int32& val) override; void Value(Vector2f& val) override; void Value(Vector3f& val) override; void Value(Vector4f& val) override; void Value(Vector2i32& val) override; void Value(Vector3i32& val) override; void Value(Vector4i32& val) override; void Value(UInt8& val) override; void Value(UInt16& val) override; void Value(UInt32& val) override; void Value(UInt64& val) override; ByteStream& m_stream; }; class NAZARA_SHADER_API ShaderAstUnserializer final : public AstSerializerBase { public: ShaderAstUnserializer(ByteStream& stream); ~ShaderAstUnserializer() = default; StatementPtr Unserialize(); private: bool IsWriting() const override; void Node(ExpressionPtr& node) override; void Node(StatementPtr& node) override; void Type(ExpressionType& type) override; void Value(bool& val) override; void Value(float& val) override; void Value(std::string& val) override; void Value(Int32& val) override; void Value(Vector2f& val) override; void Value(Vector3f& val) override; void Value(Vector4f& val) override; void Value(Vector2i32& val) override; void Value(Vector3i32& val) override; void Value(Vector4i32& val) override; void Value(UInt8& val) override; void Value(UInt16& val) override; void Value(UInt32& val) override; void Value(UInt64& val) override; ByteStream& m_stream; }; NAZARA_SHADER_API ByteArray SerializeShader(StatementPtr& shader); inline StatementPtr UnserializeShader(const void* data, std::size_t size); NAZARA_SHADER_API StatementPtr UnserializeShader(ByteStream& stream); } #include #endif