LIBRARY.Name = "lua" LIBRARY.Language = "C++" -- Compile as C++ to make Lua use exceptions instead of SJLJ LIBRARY.Files = { "../thirdparty/include/Lua/*.h", "../thirdparty/include/Lua/*.hpp", "../thirdparty/src/Lua/*.h", "../thirdparty/src/Lua/*.cpp" } LIBRARY.OsDefines.Posix = { "LUA_USE_LINUX" }