// Copyright (C) 2020 Jérôme Leclercq // This file is part of the "Nazara Engine - Vulkan Renderer" // For conditions of distribution and use, see copyright notice in Config.hpp #include #include namespace Nz { namespace Vk { inline VkResult RenderPass::CreateHelper(Device& device, const VkRenderPassCreateInfo* createInfo, const VkAllocationCallbacks* allocator, VkRenderPass* handle) { return device.vkCreateRenderPass(device, createInfo, allocator, handle); } inline void RenderPass::DestroyHelper(Device& device, VkRenderPass handle, const VkAllocationCallbacks* allocator) { return device.vkDestroyRenderPass(device, handle, allocator); } } } #include