#include #include #include #include int main(int argc, char* argv[]) { QApplication app(argc, argv); ShaderGraph shaderGraph; shaderGraph.AddInput("UV", InputType::Float2, InputRole::TexCoord, 0); shaderGraph.AddTexture("Potato", TextureType::Sampler2D); MainWindow mainWindow(shaderGraph); mainWindow.resize(1280, 720); mainWindow.show(); return app.exec(); }