// Copyright (C) 2022 Jérôme "Lynix" Leclercq (lynix680@gmail.com) // This file is part of the "Nazara Engine - Shader module" // For conditions of distribution and use, see copyright notice in Config.hpp #include #include namespace Nz::ShaderAst { inline StatementPtr EliminateUnusedPass(Statement& ast) { EliminateUnusedPassVisitor visitor; return visitor.Process(ast); } } #include