// Copyright (C) 2012 Rémi Bèges // This file is part of the "Nazara Engine". // For conditions of distribution and use, see copyright notice in Config.hpp #include #include #include template NzPerlin3D::NzPerlin3D() { int grad3Temp[][3] = { {1,1,0},{-1,1,0},{1,-1,0},{-1,-1,0}, {1,0,1},{-1,0,1},{1,0,-1},{-1,0,-1}, {0,1,1},{0,-1,1},{0,1,-1},{0,-1,-1}, {1,1,0},{-1,1,0},{0,-1,1},{0,-1,-1} }; for(int i(0) ; i < 16 ; ++i) for(int j(0) ; j < 3 ; ++j) gradient3[i][j] = grad3Temp[i][j]; } template T NzPerlin3D::GetValue(T x, T y, T z, T resolution) { x /= resolution; y /= resolution; z /= resolution; x0 = this->fastfloor(x); y0 = this->fastfloor(y); z0 = this->fastfloor(z); ii = x0 & 255; jj = y0 & 255; kk = z0 & 255; gi0 = this->perm[ii + this->perm[jj + this->perm[kk]]] & 15; gi1 = this->perm[ii + 1 + this->perm[jj + this->perm[kk]]] & 15; gi2 = this->perm[ii + this->perm[jj + 1 + this->perm[kk]]] & 15; gi3 = this->perm[ii + 1 + this->perm[jj + 1 + this->perm[kk]]] & 15; gi4 = this->perm[ii + this->perm[jj + this->perm[kk + 1]]] & 15; gi5 = this->perm[ii + 1 + this->perm[jj + this->perm[kk + 1]]] & 15; gi6 = this->perm[ii + this->perm[jj + 1 + this->perm[kk + 1]]] & 15; gi7 = this->perm[ii + 1 + this->perm[jj + 1 + this->perm[kk + 1]]] & 15; temp.x = x-x0; temp.y = y-y0; temp.z = z-z0; Cx = temp.x * temp.x * temp.x * (temp.x * (temp.x * 6 - 15) + 10); Cy = temp.y * temp.y * temp.y * (temp.y * (temp.y * 6 - 15) + 10); Cz = temp.z * temp.z * temp.z * (temp.z * (temp.z * 6 - 15) + 10); s[0] = gradient3[gi0][0]*temp.x + gradient3[gi0][1]*temp.y + gradient3[gi0][2]*temp.z; temp.x = x-(x0+1); t[0] = gradient3[gi1][0]*temp.x + gradient3[gi1][1]*temp.y + gradient3[gi1][2]*temp.z; temp.y = y-(y0+1); v[0] = gradient3[gi3][0]*temp.x + gradient3[gi3][1]*temp.y + gradient3[gi3][2]*temp.z; temp.x = x-x0; u[0] = gradient3[gi2][0]*temp.x + gradient3[gi2][1]*temp.y + gradient3[gi2][2]*temp.z; temp.y = y-y0; temp.z = z-(z0+1); s[1] = gradient3[gi4][0]*temp.x + gradient3[gi4][1]*temp.y + gradient3[gi4][2]*temp.z; temp.x = x-(x0+1); t[1] = gradient3[gi5][0]*temp.x + gradient3[gi5][1]*temp.y + gradient3[gi5][2]*temp.z; temp.y = y-(y0+1); v[1] = gradient3[gi7][0]*temp.x + gradient3[gi7][1]*temp.y + gradient3[gi7][2]*temp.z; temp.x = x-x0; u[1] = gradient3[gi6][0]*temp.x + gradient3[gi6][1]*temp.y + gradient3[gi6][2]*temp.z; Li1 = s[0] + Cx*(t[0]-s[0]); Li2 = u[0] + Cx*(v[0]-u[0]); Li3 = s[1] + Cx*(t[1]-s[1]); Li4 = u[1] + Cx*(v[1]-u[1]); Li5 = Li1 + Cy*(Li2-Li1); Li6 = Li3 + Cy*(Li4-Li3); return Li5 + Cz*(Li6-Li5); } #include