// Copyright (C) 2012 Rémi Bèges // This file is part of the "Nazara Engine". // For conditions of distribution and use, see copyright notice in Config.hpp #include #include #include template NzSimplex2D::NzSimplex2D() { T grad2Temp[][2] = {{1,1},{-1,1},{1,-1},{-1,-1}, {1,0},{-1,0},{0,1},{0,-1}}; for(int i(0) ; i < 8 ; ++i) for(int j(0) ; j < 2 ; ++j) gradient2[i][j] = grad2Temp[i][j]; SkewCoeff2D = 0.5*(sqrt(3.0) - 1.0); UnskewCoeff2D = (3.0-sqrt(3.0))/6.; } template T NzSimplex2D::GetValue(T x, T y, T resolution) { x *= resolution; y *= resolution; sum = (x + y) * SkewCoeff2D; skewedCubeOrigin.x = this->fastfloor(x + sum); skewedCubeOrigin.y = this->fastfloor(y + sum); sum = (skewedCubeOrigin.x + skewedCubeOrigin.y) * UnskewCoeff2D; unskewedCubeOrigin.x = skewedCubeOrigin.x - sum; unskewedCubeOrigin.y = skewedCubeOrigin.y - sum; unskewedDistToOrigin.x = x - unskewedCubeOrigin.x; unskewedDistToOrigin.y = y - unskewedCubeOrigin.y; if(unskewedDistToOrigin.x > unskewedDistToOrigin.y) { off1.x = 1; off1.y = 0; } else { off1.x = 0; off1.y = 1; } d1 = - unskewedDistToOrigin; d2.x = d1.x + off1.x - UnskewCoeff2D; d2.y = d1.y + off1.y - UnskewCoeff2D; d3.x = d1.x + 1.0 - 2 * UnskewCoeff2D; d3.y = d1.y + 1.0 - 2 * UnskewCoeff2D; ii = skewedCubeOrigin.x & 255; jj = skewedCubeOrigin.y & 255; gi0 = this->perm[ii + this->perm[jj ]] & 7; gi1 = this->perm[ii + off1.x + this->perm[jj + off1.y]] & 7; gi2 = this->perm[ii + 1 + this->perm[jj + 1 ]] & 7; c1 = 0.5 - d1.x * d1.x - d1.y * d1.y; c2 = 0.5 - d2.x * d2.x - d2.y * d2.y; c3 = 0.5 - d3.x * d3.x - d3.y * d3.y; if(c1 < 0) n1 = 0; else n1 = c1*c1*c1*c1*(gradient2[gi0][0] * d1.x + gradient2[gi0][1] * d1.y); if(c2 < 0) n2 = 0; else n2 = c2*c2*c2*c2*(gradient2[gi1][0] * d2.x + gradient2[gi1][1] * d2.y); if(c3 < 0) n3 = 0; else n3 = c3*c3*c3*c3*(gradient2[gi2][0] * d3.x + gradient2[gi2][1] * d3.y); return (n1+n2+n3)*70; } #include