// Copyright (C) 2022 Jérôme "Lynix" Leclercq (lynix680@gmail.com) // This file is part of the "Nazara Engine - Shader module" // For conditions of distribution and use, see copyright notice in Config.hpp #include #include #include namespace Nz::ShaderAst { void AstExportVisitor::Visit(Statement& statement, const Callbacks& callbacks) { m_callbacks = &callbacks; statement.Visit(*this); } void AstExportVisitor::Visit(DeclareFunctionStatement& node) { if (!node.isExported.HasValue() || !node.isExported.GetResultingValue()) return; if (m_callbacks->onExportedFunc) m_callbacks->onExportedFunc(node); } void AstExportVisitor::Visit(DeclareStructStatement& node) { if (!node.isExported.HasValue() || !node.isExported.GetResultingValue()) return; if (m_callbacks->onExportedStruct) m_callbacks->onExportedStruct(node); } }