// Copyright (C) 2023 Jérôme "Lynix" Leclercq (lynix680@gmail.com) // This file is part of the "Nazara Engine - ChipmunkPhysics2D module" // For conditions of distribution and use, see copyright notice in Config.hpp #include namespace Nz { inline float ChipmunkRigidBody2D::GetAngularDamping() const { return GetMomentOfInertia(); } inline Vector2f ChipmunkRigidBody2D::GetCenterOfGravity(CoordSys coordSys) const { return GetMassCenter(coordSys); } inline const Vector2f& ChipmunkRigidBody2D::GetPositionOffset() const { return m_positionOffset; } inline std::size_t ChipmunkRigidBody2D::GetShapeCount() const { return m_shapes.size(); } inline void ChipmunkRigidBody2D::SetAngularDamping(float angularDamping) { SetMomentOfInertia(angularDamping); } } #include