// Copyright (C) 2023 Jérôme "Lynix" Leclercq (lynix680@gmail.com) // This file is part of the "Nazara Engine - OpenGL renderer" // For conditions of distribution and use, see copyright notice in Config.hpp #pragma once #ifndef NAZARA_OPENGLRENDERER_OPENGLBUFFER_HPP #define NAZARA_OPENGLRENDERER_OPENGLBUFFER_HPP #include #include #include #include #include #include #include namespace Nz { class NAZARA_OPENGLRENDERER_API OpenGLBuffer : public RenderBuffer { public: OpenGLBuffer(OpenGLDevice& device, BufferType type, UInt64 size, BufferUsageFlags usage, const void* initialData = nullptr); OpenGLBuffer(const OpenGLBuffer&) = delete; OpenGLBuffer(OpenGLBuffer&&) = delete; ~OpenGLBuffer() = default; bool Fill(const void* data, UInt64 offset, UInt64 size) override; inline const GL::Buffer& GetBuffer() const; void* Map(UInt64 offset, UInt64 size) override; bool Unmap() override; void UpdateDebugName(std::string_view name) override; OpenGLBuffer& operator=(const OpenGLBuffer&) = delete; OpenGLBuffer& operator=(OpenGLBuffer&&) = delete; private: GL::Buffer m_buffer; }; } #include #endif // NAZARA_OPENGLRENDERER_OPENGLBUFFER_HPP