#include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include int main() { std::filesystem::path resourceDir = "resources"; if (!std::filesystem::is_directory(resourceDir) && std::filesystem::is_directory(".." / resourceDir)) resourceDir = ".." / resourceDir; Nz::Renderer::Config rendererConfig; std::cout << "Run using Vulkan? (y/n)" << std::endl; if (std::getchar() != 'n') rendererConfig.preferredAPI = Nz::RenderAPI::Vulkan; else rendererConfig.preferredAPI = Nz::RenderAPI::OpenGL; Nz::Modules nazara(rendererConfig); Nz::RenderWindow window; Nz::MeshParams meshParams; meshParams.center = true; meshParams.storage = Nz::DataStorage::Software; meshParams.matrix = Nz::Matrix4f::Rotate(Nz::EulerAnglesf(0.f, 90.f, 0.f)) * Nz::Matrix4f::Scale(Nz::Vector3f(0.002f)); meshParams.vertexDeclaration = Nz::VertexDeclaration::Get(Nz::VertexLayout::XYZ_UV); std::shared_ptr device = Nz::Graphics::Instance()->GetRenderDevice(); std::string windowTitle = "Graphics Test"; if (!window.Create(device, Nz::VideoMode(1920, 1080, 32), windowTitle)) { std::cout << "Failed to create Window" << std::endl; return __LINE__; } std::shared_ptr spaceshipMesh = Nz::Mesh::LoadFromFile(resourceDir / "Spaceship/spaceship.obj", meshParams); if (!spaceshipMesh) { NazaraError("Failed to load model"); return __LINE__; } std::shared_ptr gfxMesh = std::make_shared(*spaceshipMesh); // Texture std::shared_ptr diffuseImage = Nz::Image::LoadFromFile(resourceDir / "Spaceship/Texture/diffuse.png"); if (!diffuseImage || !diffuseImage->Convert(Nz::PixelFormat::RGBA8_SRGB)) { NazaraError("Failed to load image"); return __LINE__; } Nz::TextureParams texParams; texParams.renderDevice = device; texParams.loadFormat = Nz::PixelFormat::RGBA8_SRGB; std::shared_ptr material = std::make_shared(Nz::BasicMaterial::GetSettings()); material->EnableDepthBuffer(true); material->EnableFaceCulling(true); Nz::TextureSamplerInfo samplerInfo; samplerInfo.anisotropyLevel = 8; Nz::BasicMaterial basicMat(*material); basicMat.EnableAlphaTest(false); basicMat.SetAlphaMap(Nz::Texture::LoadFromFile(resourceDir / "alphatile.png", texParams)); basicMat.SetDiffuseMap(Nz::Texture::LoadFromFile(resourceDir / "Spaceship/Texture/diffuse.png", texParams)); basicMat.SetDiffuseSampler(samplerInfo); std::shared_ptr model = std::make_shared(std::move(gfxMesh)); for (std::size_t i = 0; i < model->GetSubMeshCount(); ++i) model->SetMaterial(i, material); Nz::Vector2ui windowSize = window.GetSize(); Nz::ViewerInstance viewerInstance; viewerInstance.UpdateTargetSize(Nz::Vector2f(window.GetSize())); viewerInstance.UpdateProjViewMatrices(Nz::Matrix4f::Perspective(Nz::DegreeAnglef(70.f), float(windowSize.x) / windowSize.y, 0.1f, 1000.f), Nz::Matrix4f::Translate(Nz::Vector3f::Backward() * 1)); Nz::VertexMapper vertexMapper(*spaceshipMesh->GetSubMesh(0), Nz::BufferAccess::ReadOnly); Nz::SparsePtr vertices = vertexMapper.GetComponentPtr(Nz::VertexComponent::Position); entt::registry registry; Nz::Physics3DSystem physSytem(registry); auto shipCollider = std::make_shared(vertices, vertexMapper.GetVertexCount(), 0.01f); std::shared_ptr colliderMat = std::make_shared(Nz::BasicMaterial::GetSettings()); colliderMat->EnableDepthBuffer(true); colliderMat->SetPrimitiveMode(Nz::PrimitiveMode::LineList); Nz::BasicMaterial colliderBasicMat(*colliderMat); colliderBasicMat.SetDiffuseColor(Nz::Color::Green); std::shared_ptr colliderModel; { std::shared_ptr colliderMesh = Nz::Mesh::Build(shipCollider->GenerateMesh()); std::shared_ptr colliderGraphicalMesh = std::make_shared(*colliderMesh); colliderModel = std::make_shared(colliderGraphicalMesh); for (std::size_t i = 0; i < colliderModel->GetSubMeshCount(); ++i) colliderModel->SetMaterial(i, colliderMat); } entt::entity playerEntity = registry.create(); Nz::Node headingNode; { auto& entityNode = registry.emplace(playerEntity); entityNode.SetPosition(Nz::Vector3f(12.5f, 0.f, 25.f)); auto& entityGfx = registry.emplace(playerEntity); entityGfx.AttachRenderable(model); auto& entityPhys = registry.emplace(playerEntity, physSytem.CreateRigidBody(shipCollider)); entityPhys.SetMass(50.f); entityPhys.SetAngularDamping(Nz::Vector3f::Zero()); headingNode.SetParent(entityNode); headingNode.SetInheritRotation(false); headingNode.SetRotation(entityNode.GetRotation()); } Nz::Node cameraNode; cameraNode.SetParent(headingNode); cameraNode.SetPosition(Nz::Vector3f::Backward() * 2.5f + Nz::Vector3f::Up() * 1.f); for (std::size_t x = 0; x < 1; ++x) { for (std::size_t y = 0; y < 1; ++y) { for (std::size_t z = 0; z < 10; ++z) { entt::entity entity = registry.create(); auto& entityNode = registry.emplace(entity); entityNode.SetPosition(Nz::Vector3f(x * 2.f, y * 1.5f, z * 2.f)); auto& entityGfx = registry.emplace(entity); entityGfx.AttachRenderable(model); auto& entityPhys = registry.emplace(entity, physSytem.CreateRigidBody(shipCollider)); entityPhys.SetMass(1.f); entityPhys.SetAngularDamping(Nz::Vector3f::Zero()); entityPhys.SetLinearDamping(0.f); } } } Nz::RenderWindowImpl* windowImpl = window.GetImpl(); std::shared_ptr commandPool = windowImpl->CreateCommandPool(Nz::QueueType::Graphics); Nz::CommandBufferPtr drawCommandBuffer; auto RebuildCommandBuffer = [&] { Nz::Vector2ui windowSize = window.GetSize(); drawCommandBuffer = commandPool->BuildCommandBuffer([&](Nz::CommandBufferBuilder& builder) { Nz::Recti renderRect(0, 0, window.GetSize().x, window.GetSize().y); Nz::CommandBufferBuilder::ClearValues clearValues[2]; clearValues[0].color = Nz::Color(80, 80, 80); clearValues[1].depth = 1.f; clearValues[1].stencil = 0; builder.BeginDebugRegion("Main window rendering", Nz::Color::Green); { builder.BeginRenderPass(windowImpl->GetFramebuffer(), windowImpl->GetRenderPass(), renderRect, { clearValues[0], clearValues[1] }); { builder.SetScissor(Nz::Recti{ 0, 0, int(windowSize.x), int(windowSize.y) }); builder.SetViewport(Nz::Recti{ 0, 0, int(windowSize.x), int(windowSize.y) }); builder.BindShaderBinding(Nz::Graphics::ViewerBindingSet, viewerInstance.GetShaderBinding()); auto view = registry.view(); for (auto [entity, gfxComponent] : view.each()) { const Nz::WorldInstance& worldInstance = gfxComponent.GetWorldInstance(); for (const auto& renderable : gfxComponent.GetRenderables()) renderable->Draw(builder, worldInstance); } } builder.EndRenderPass(); } builder.EndDebugRegion(); }); }; Nz::Vector3f viewerPos = Nz::Vector3f::Zero(); Nz::EulerAnglesf camAngles(0.f, 0.f, 0.f); Nz::Quaternionf camQuat(camAngles); window.EnableEventPolling(true); Nz::Clock updateClock; Nz::Clock secondClock; unsigned int fps = 0; Nz::Mouse::SetRelativeMouseMode(true); float elapsedTime = 0.f; Nz::UInt64 time = Nz::GetElapsedMicroseconds(); Nz::PidController headingController(0.5f, 0.f, 0.05f); Nz::PidController upController(1.f, 0.f, 0.1f); bool showColliders = false; bool rebuildCommandBuffer = false; while (window.IsOpen()) { Nz::UInt64 now = Nz::GetElapsedMicroseconds(); elapsedTime = (now - time) / 1'000'000.f; time = now; Nz::WindowEvent event; while (window.PollEvent(&event)) { switch (event.type) { case Nz::WindowEventType::Quit: window.Close(); break; case Nz::WindowEventType::KeyPressed: if (event.key.virtualKey == Nz::Keyboard::VKey::A) { basicMat.EnableAlphaTest(!basicMat.IsAlphaTestEnabled()); rebuildCommandBuffer = true; } else if (event.key.virtualKey == Nz::Keyboard::VKey::B) { showColliders = !showColliders; if (showColliders) { auto view = registry.view(); for (auto [entity, gfxComponent] : view.each()) gfxComponent.AttachRenderable(colliderModel); } else { auto view = registry.view(); for (auto [entity, gfxComponent] : view.each()) gfxComponent.DetachRenderable(colliderModel); } rebuildCommandBuffer = true; } break; case Nz::WindowEventType::MouseMoved: { float sensitivity = 0.3f; camAngles.yaw = camAngles.yaw - event.mouseMove.deltaX * sensitivity; camAngles.pitch = camAngles.pitch - event.mouseMove.deltaY * sensitivity; camAngles.Normalize(); camQuat = camAngles; headingNode.SetRotation(camQuat); break; } case Nz::WindowEventType::Resized: { Nz::Vector2ui windowSize = window.GetSize(); viewerInstance.UpdateProjectionMatrix(Nz::Matrix4f::Perspective(Nz::DegreeAnglef(70.f), float(windowSize.x) / windowSize.y, 0.1f, 1000.f)); viewerInstance.UpdateTargetSize(Nz::Vector2f(windowSize)); break; } default: break; } } if (updateClock.GetMilliseconds() > 1000 / 60) { float updateTime = updateClock.Restart() / 1'000'000.f; float cameraSpeed = 20.f * updateTime; physSytem.Update(registry, 1000.f / 60.f); Nz::RigidBody3DComponent& playerShipBody = registry.get(playerEntity); Nz::Quaternionf currentRotation = playerShipBody.GetRotation(); Nz::Vector3f desiredHeading = headingNode.GetForward(); Nz::Vector3f currentHeading = currentRotation * Nz::Vector3f::Forward(); Nz::Vector3f headingError = currentHeading.CrossProduct(desiredHeading); Nz::Vector3f desiredUp = headingNode.GetUp(); Nz::Vector3f currentUp = currentRotation * Nz::Vector3f::Up(); Nz::Vector3f upError = currentUp.CrossProduct(desiredUp); playerShipBody.AddTorque(headingController.Update(headingError, elapsedTime) * 10.f); playerShipBody.AddTorque(upController.Update(upError, elapsedTime) * 10.f); float mass = playerShipBody.GetMass(); if (Nz::Keyboard::IsKeyPressed(Nz::Keyboard::VKey::Up) || Nz::Keyboard::IsKeyPressed(Nz::Keyboard::VKey::Z)) playerShipBody.AddForce(Nz::Vector3f::Forward() * 2.5f * mass, Nz::CoordSys::Local); if (Nz::Keyboard::IsKeyPressed(Nz::Keyboard::VKey::Down) || Nz::Keyboard::IsKeyPressed(Nz::Keyboard::VKey::S)) playerShipBody.AddForce(Nz::Vector3f::Backward() * 2.5f * mass, Nz::CoordSys::Local); if (Nz::Keyboard::IsKeyPressed(Nz::Keyboard::VKey::Left) || Nz::Keyboard::IsKeyPressed(Nz::Keyboard::VKey::Q)) playerShipBody.AddForce(Nz::Vector3f::Left() * 2.5f * mass, Nz::CoordSys::Local); if (Nz::Keyboard::IsKeyPressed(Nz::Keyboard::VKey::Right) || Nz::Keyboard::IsKeyPressed(Nz::Keyboard::VKey::D)) playerShipBody.AddForce(Nz::Vector3f::Right() * 2.5f * mass, Nz::CoordSys::Local); if (Nz::Keyboard::IsKeyPressed(Nz::Keyboard::VKey::LShift) || Nz::Keyboard::IsKeyPressed(Nz::Keyboard::VKey::RShift)) playerShipBody.AddForce(Nz::Vector3f::Up() * 3.f * mass, Nz::CoordSys::Local); if (Nz::Keyboard::IsKeyPressed(Nz::Keyboard::VKey::LControl) || Nz::Keyboard::IsKeyPressed(Nz::Keyboard::VKey::RControl)) playerShipBody.AddForce(Nz::Vector3f::Down() * 3.f * mass, Nz::CoordSys::Local); } Nz::RenderFrame frame = windowImpl->Acquire(); if (!frame) continue; Nz::UploadPool& uploadPool = frame.GetUploadPool(); viewerInstance.UpdateViewMatrix(Nz::Matrix4f::ViewMatrix(cameraNode.GetPosition(Nz::CoordSys::Global), cameraNode.GetRotation(Nz::CoordSys::Global))); frame.Execute([&](Nz::CommandBufferBuilder& builder) { builder.BeginDebugRegion("UBO Update", Nz::Color::Yellow); { builder.PreTransferBarrier(); viewerInstance.UpdateBuffers(uploadPool, builder); /* modelInstance.UpdateBuffers(uploadPool, builder); modelInstance2.UpdateBuffers(uploadPool, builder); */ auto view = registry.view(); for (auto [entity, gfxComponent, nodeComponent] : view.each()) { Nz::WorldInstance& worldInstance = gfxComponent.GetWorldInstance(); worldInstance.UpdateWorldMatrix(nodeComponent.GetTransformMatrix()); worldInstance.UpdateBuffers(uploadPool, builder); } if (material->Update(frame, builder)) rebuildCommandBuffer = true; if (colliderMat->Update(frame, builder)) rebuildCommandBuffer = true; builder.PostTransferBarrier(); } builder.EndDebugRegion(); }, Nz::QueueType::Transfer); if (rebuildCommandBuffer || frame.IsFramebufferInvalidated()) { frame.PushForRelease(std::move(drawCommandBuffer)); RebuildCommandBuffer(); } frame.SubmitCommandBuffer(drawCommandBuffer.get(), Nz::QueueType::Graphics); frame.Present(); window.Display(); rebuildCommandBuffer = false; fps++; if (secondClock.GetMilliseconds() >= 1000) { window.SetTitle(windowTitle + " - " + Nz::NumberToString(fps) + " FPS"); fps = 0; secondClock.Restart(); } } registry.clear(); return EXIT_SUCCESS; }