local modules = { Audio = { Deps = {"NazaraCore"}, Packages = {"dr_wav", "libflac", "libvorbis", "minimp3"}, Custom = function () add_packages("openal-soft", {links = {}}) -- Don't link OpenAL (it will be loaded dynamically) end }, Core = { Custom = function () -- NazaraMath is header-only, make it part of the core project add_headerfiles("include/Nazara/Math/**.hpp", "include/Nazara/Math/**.inl") if is_plat("linux") then add_syslinks("dl", "pthread") end end, Packages = {"entt"} }, Graphics = { Deps = {"NazaraRenderer"}, Packages = {"entt"} }, Network = { Deps = {"NazaraCore"}, Custom = function() if is_plat("windows") then add_syslinks("ws2_32") end if is_plat("linux") then del_files("src/Nazara/Network/Posix/SocketPollerImpl.hpp") del_files("src/Nazara/Network/Posix/SocketPollerImpl.cpp") end end }, OpenGLRenderer = { Deps = {"NazaraRenderer"}, Custom = function() if is_plat("windows") then add_syslinks("gdi32", "user32") else del_files("src/Nazara/OpenGLRenderer/Wrapper/Win32/**.cpp") del_files("src/Nazara/OpenGLRenderer/Wrapper/WGL/**.cpp") end if not is_plat("linux") then del_files("src/Nazara/OpenGLRenderer/Wrapper/Linux/**.cpp") end end }, Physics2D = { Deps = {"NazaraUtility"}, Packages = {"chipmunk2d"} }, Physics3D = { Deps = {"NazaraUtility"}, Packages = {"entt", "newtondynamics"} }, Platform = { Deps = {"NazaraUtility"}, Packages = {"libsdl"}, Custom = function() if is_plat("windows") then add_defines("SDL_VIDEO_DRIVER_WINDOWS=1") elseif is_plat("linux") then add_defines("SDL_VIDEO_DRIVER_X11=1") add_defines("SDL_VIDEO_DRIVER_WAYLAND=1") elseif is_plat("macosx") then add_defines("SDL_VIDEO_DRIVER_COCOA=1") end end }, Renderer = { Deps = {"NazaraPlatform", "NazaraShader"} }, Shader = { Deps = {"NazaraUtility"} }, Utility = { Deps = {"NazaraCore"}, Packages = {"entt", "freetype", "stb"} }, VulkanRenderer = { Deps = {"NazaraRenderer"}, Custom = function() add_defines("VK_NO_PROTOTYPES") if is_plat("windows") then add_defines("VK_USE_PLATFORM_WIN32_KHR") add_syslinks("user32") elseif is_plat("linux") then add_defines("VK_USE_PLATFORM_XLIB_KHR") add_defines("VK_USE_PLATFORM_WAYLAND_KHR") elseif is_plat("macosx") then add_defines("VK_USE_PLATFORM_MACOS_MVK") end end } } add_repositories("local-repo xmake-repo") add_requires("chipmunk2d", "dr_wav", "entt", "freetype", "libflac", "libsdl", "minimp3", "stb") add_requires("libvorbis", { configs = { with_vorbisenc = false } }) add_requires("openal-soft", { configs = { shared = true }}) add_requires("newtondynamics", { debug = is_plat("windows") and is_mode("debug") }) -- Newton doesn't like compiling in Debug on Linux set_project("NazaraEngine") add_rules("mode.asan", "mode.debug", "mode.releasedbg") add_rules("plugin.vsxmake.autoupdate") add_rules("build_rendererplugins") if is_mode("debug") then add_rules("debug_suffix") elseif is_mode("asan") then set_optimize("none") -- by default xmake will optimize asan builds end add_includedirs("include") add_sysincludedirs("thirdparty/include") set_languages("c89", "cxx17") set_rundir("./bin/$(os)_$(arch)_$(mode)") set_symbols("debug", "hidden") set_targetdir("./bin/$(os)_$(arch)_$(mode)") set_warnings("allextra") if is_mode("releasedbg") then set_fpmodels("fast") add_vectorexts("sse", "sse2", "sse3", "ssse3") end if is_plat("windows") then set_runtimes(is_mode("debug") and "MDd" or "MD") add_defines("_CRT_SECURE_NO_WARNINGS") add_cxxflags("/bigobj", "/permissive-", "/Zc:__cplusplus", "/Zc:referenceBinding", "/Zc:throwingNew") add_cxxflags("/FC") add_cxflags("/w44062") -- Enable warning: switch case not handled add_cxflags("/wd4251") -- Disable warning: class needs to have dll-interface to be used by clients of class blah blah blah end for name, module in pairs(modules) do target("Nazara" .. name) set_kind("shared") set_group("Modules") add_rules("embed_resources") if module.Deps then add_deps(table.unpack(module.Deps)) end if module.Packages then add_packages(table.unpack(module.Packages)) end if module.Custom then module.Custom() end add_defines("NAZARA_BUILD") add_defines("NAZARA_" .. name:upper() .. "_BUILD") if is_mode("debug") then add_defines("NAZARA_DEBUG") add_defines("NAZARA_" .. name:upper() .. "_DEBUG") end add_headerfiles("include/Nazara/" .. name .. "/**.hpp", "include/Nazara/" .. name .. "/**.inl") add_headerfiles("src/Nazara/" .. name .. "/**.hpp", "src/Nazara/" .. name .. "/**.inl") add_files("src/Nazara/" .. name .. "/**.cpp") add_includedirs("src") for _, filepath in pairs(os.files("src/Nazara/" .. name .. "/Resources/**|**.h")) do add_files(filepath, {rule="embed_resources"}) end if is_plat("windows") then del_files("src/Nazara/" .. name .. "/Posix/**.cpp") else del_files("src/Nazara/" .. name .. "/Win32/**.cpp") end if not is_plat("linux") then del_files("src/Nazara/" .. name .. "/Linux/**.cpp") end end includes("xmake/actions/*.lua") includes("tools/xmake.lua") includes("tests/xmake.lua") includes("plugins/*/xmake.lua") includes("examples/*/xmake.lua") -- Adds -d as a debug suffix rule("debug_suffix") on_load(function (target) if target:kind() ~= "binary" then target:set("basename", target:basename() .. "-d") end end) -- Builds renderer plugins if linked to NazaraRenderer rule("build_rendererplugins") after_load(function (target) if target:kind() == "binary" and target:dep("NazaraRenderer") then for name, _ in pairs(modules) do local depName = "Nazara" .. name if name:match("^.+Renderer$") and target:dep(depName) == nil then -- don't overwrite dependency target:add("deps", depName, {inherit = false}) end end end end) -- Turns resources into includables headers rule("embed_resources") before_build(function (target, opt) import("core.base.option") import("private.utils.progress") local function GenerateEmbedHeader(filepath, targetpath) local bufferSize = 1024 * 1024 progress.show(opt.progress, "${color.build.object}embedding %s", filepath) local resource = assert(io.open(filepath, "rb")) local targetFile = assert(io.open(targetpath, "w+")) local resourceSize = resource:size() local remainingSize = resourceSize local headerSize = 0 while remainingSize > 0 do local readSize = math.min(remainingSize, bufferSize) local data = resource:read(readSize) remainingSize = remainingSize - readSize local headerContentTable = {} for i = 1, #data do table.insert(headerContentTable, string.format("%d,", data:byte(i))) end local content = table.concat(headerContentTable) headerSize = headerSize + #content targetFile:write(content) end resource:close() targetFile:close() end for _, sourcebatch in pairs(target:sourcebatches()) do if sourcebatch.rulename == "embed_resources" then for _, sourcefile in ipairs(sourcebatch.sourcefiles) do local targetpath = sourcefile .. ".h" if option.get("rebuild") or os.mtime(sourcefile) >= os.mtime(targetpath) then GenerateEmbedHeader(sourcefile, targetpath) end end end end end)