// Copyright (C) 2020 Jérôme Leclercq // This file is part of the "Nazara Engine - Shader generator" // For conditions of distribution and use, see copyright notice in Config.hpp #include #include #include #include #include #include namespace Nz { namespace { template struct overloaded : Ts... { using Ts::operator()...; }; template overloaded(Ts...) -> overloaded; } UInt32 SpirvExpressionLoad::Evaluate(ShaderAst::Expression& node) { node.Visit(*this); return std::visit(overloaded { [this](const Pointer& pointer) -> UInt32 { UInt32 resultId = m_visitor.AllocateResultId(); m_block.Append(SpirvOp::OpLoad, pointer.pointedTypeId, resultId, pointer.pointerId); return resultId; }, [](const Value& value) -> UInt32 { return value.resultId; }, [](std::monostate) -> UInt32 { throw std::runtime_error("an internal error occurred"); } }, m_value); } void SpirvExpressionLoad::Visit(ShaderAst::AccessIndexExpression& node) { node.expr->Visit(*this); const ShaderAst::ExpressionType& exprType = GetExpressionType(node); UInt32 resultId = m_visitor.AllocateResultId(); UInt32 typeId = m_writer.GetTypeId(exprType); std::visit(overloaded { [&](const Pointer& pointer) { UInt32 pointerType = m_writer.RegisterPointerType(exprType, pointer.storage); //< FIXME StackArray indexIds = NazaraStackArrayNoInit(UInt32, node.indices.size()); for (std::size_t i = 0; i < node.indices.size(); ++i) indexIds[i] = m_visitor.EvaluateExpression(node.indices[i]); m_block.AppendVariadic(SpirvOp::OpAccessChain, [&](const auto& appender) { appender(pointerType); appender(resultId); appender(pointer.pointerId); for (UInt32 id : indexIds) appender(id); }); m_value = Pointer { pointer.storage, resultId, typeId }; }, [&](const Value& value) { StackArray indexIds = NazaraStackArrayNoInit(UInt32, node.indices.size()); for (std::size_t i = 0; i < node.indices.size(); ++i) indexIds[i] = m_visitor.EvaluateExpression(node.indices[i]); m_block.AppendVariadic(SpirvOp::OpCompositeExtract, [&](const auto& appender) { appender(typeId); appender(resultId); appender(value.resultId); for (UInt32 id : indexIds) appender(id); }); m_value = Value { resultId }; }, [](std::monostate) { throw std::runtime_error("an internal error occurred"); } }, m_value); } void SpirvExpressionLoad::Visit(ShaderAst::VariableExpression& node) { const auto& var = m_visitor.GetVariable(node.variableId); m_value = Pointer{ var.storage, var.pointerId, var.pointedTypeId }; } }