// Copyright (C) 2023 Jérôme "Lynix" Leclercq (lynix680@gmail.com) // This file is part of the "Nazara Engine - Vulkan renderer" // For conditions of distribution and use, see copyright notice in Config.hpp #include #include namespace Nz { void VulkanFramebuffer::UpdateDebugName(std::string_view name) { GetFramebuffer().SetDebugName(name); } }