#include #include #include #include #include #include std::filesystem::path GetAssetDir(); SCENARIO("Music", "[AUDIO][MUSIC]") { GIVEN("A music") { Nz::Music music; WHEN("We load our music") { REQUIRE(music.OpenFromFile(GetAssetDir() / "Audio/The_Brabanconne.ogg")); THEN("We can ask the informations of the file") { CHECK(music.GetDuration() == 63059); // 1 min 03 = 63s = 63000ms CHECK(music.GetFormat() == Nz::AudioFormat::I16_Stereo); CHECK(music.GetPlayingOffset() == 0); CHECK(music.GetSampleCount() <= 64 * 44100 * 2); // * 2 (stereo) CHECK(music.GetSampleCount() >= 63 * 44100 * 2); // * 2 (stereo) CHECK(music.GetSampleRate() == 44100 /* Hz */); CHECK(music.GetStatus() == Nz::SoundStatus::Stopped); CHECK_FALSE(music.IsLooping()); CHECK(music.IsSpatializationEnabled()); CHECK(music.GetMinDistance() == 1.f); CHECK(music.GetPitch() == 1.f); CHECK(music.GetPlayingOffset() == 0); CHECK(music.GetPosition() == Nz::Vector3f::Zero()); CHECK(music.GetVelocity() == Nz::Vector3f::Zero()); CHECK(music.GetVolume() == 1.f); } THEN("We can play it and get the time offset") { Nz::Audio::Instance()->GetDefaultDevice()->SetGlobalVolume(0.f); music.Play(); CHECK(music.GetStatus() == Nz::SoundStatus::Playing); std::this_thread::sleep_for(std::chrono::seconds(1)); CHECK(music.GetPlayingOffset() >= 950); std::this_thread::sleep_for(std::chrono::milliseconds(200)); CHECK(music.GetPlayingOffset() <= 1500); music.SetPlayingOffset(4200); CHECK(music.GetStatus() == Nz::SoundStatus::Playing); CHECK(music.GetPlayingOffset() >= 4150); CHECK(music.GetPlayingOffset() < 4500); CHECK(music.GetStatus() == Nz::SoundStatus::Playing); music.Pause(); Nz::UInt32 playingOffset = music.GetPlayingOffset(); CHECK(music.GetStatus() == Nz::SoundStatus::Paused); std::this_thread::sleep_for(std::chrono::milliseconds(50)); CHECK(music.GetStatus() == Nz::SoundStatus::Paused); CHECK(music.GetPlayingOffset() == playingOffset); music.SetPlayingOffset(3500); std::this_thread::sleep_for(std::chrono::milliseconds(200)); CHECK(music.GetPlayingOffset() == 3500); music.Play(); std::this_thread::sleep_for(std::chrono::milliseconds(200)); CHECK(music.GetStatus() == Nz::SoundStatus::Playing); CHECK(music.GetPlayingOffset() >= 3650); AND_WHEN("We let the sound stop by itself") { REQUIRE(music.GetDuration() == 63059); music.SetPlayingOffset(62900); std::this_thread::sleep_for(std::chrono::milliseconds(300)); CHECK(music.GetStatus() == Nz::SoundStatus::Stopped); CHECK(music.GetPlayingOffset() == 0); music.SetPlayingOffset(64000); music.Play(); std::this_thread::sleep_for(std::chrono::milliseconds(50)); CHECK(music.GetStatus() == Nz::SoundStatus::Playing); CHECK(music.GetPlayingOffset() < 100); music.Stop(); music.SetPlayingOffset(62900); std::this_thread::sleep_for(std::chrono::milliseconds(50)); CHECK(music.GetStatus() == Nz::SoundStatus::Stopped); CHECK(music.GetPlayingOffset() == 0); //< playing offset has no effect until Play() AND_WHEN("We enable looping") { music.EnableLooping(true); CHECK(music.IsLooping()); music.Play(); CHECK(music.GetStatus() == Nz::SoundStatus::Playing); CHECK(music.GetPlayingOffset() >= 62900); std::this_thread::sleep_for(std::chrono::milliseconds(300)); CHECK(music.GetStatus() == Nz::SoundStatus::Playing); CHECK(music.GetPlayingOffset() < 300); } } Nz::Audio::Instance()->GetDefaultDevice()->SetGlobalVolume(100.f); } } } }