#include #include #include SCENARIO("PrimitiveList", "[CORE][PRIMITIVELIST]") { GIVEN("An empty PrimitiveList") { Nz::PrimitiveList primitiveList; WHEN("We add two primitives") { float size = 1.f; unsigned int subdivision = 1; Nz::Matrix4f identity = Nz::Matrix4f::Identity(); primitiveList.AddCubicSphere(size, subdivision, identity); primitiveList.AddBox(Nz::Vector3f(size), Nz::Vector3ui(subdivision), identity); primitiveList.AddIcoSphere(size, subdivision, identity); THEN("There must be two items") { REQUIRE(primitiveList.GetSize() == 3); } THEN("The first one is the cubic sphere") { REQUIRE(primitiveList(0).type == Nz::PrimitiveType::Sphere); REQUIRE(primitiveList(0).sphere.type == Nz::SphereType::Cubic); } THEN("The second one is the box") { REQUIRE(primitiveList(1).type == Nz::PrimitiveType::Box); } THEN("The third one is the ico sphere") { REQUIRE(primitiveList(2).type == Nz::PrimitiveType::Sphere); REQUIRE(primitiveList(2).sphere.type == Nz::SphereType::Ico); } } } }