#pragma once #include namespace Nz { struct NAZARA_CORE_API BinarySerializationContext final : public SerializationContext { public: EnumSerializationMode GetEnumSerializationMode() const override { return EnumSerializationMode::Binary; } bool PushObject(std::string_view name) override; bool PopObject() override; bool PushArray(std::string_view name) override; bool PopArray() override; bool Write(std::string_view name, bool value) override; bool Write(std::string_view name, Nz::Int8 value) override; bool Write(std::string_view name, Nz::Int16 value) override; bool Write(std::string_view name, Nz::Int32 value) override; bool Write(std::string_view name, Nz::Int64 value) override; bool Write(std::string_view name, Nz::UInt8 value) override; bool Write(std::string_view name, Nz::UInt16 value) override; bool Write(std::string_view name, Nz::UInt32 value) override; bool Write(std::string_view name, Nz::UInt64 value) override; bool Write(std::string_view name, float value) override; bool Write(std::string_view name, double value) override; bool Write(std::string_view name, const std::string& value) override; bool Read(std::string_view name, bool* value) override; bool Read(std::string_view name, Nz::Int8* value) override; bool Read(std::string_view name, Nz::Int16* value) override; bool Read(std::string_view name, Nz::Int32* value) override; bool Read(std::string_view name, Nz::Int64* value) override; bool Read(std::string_view name, Nz::UInt8* value) override; bool Read(std::string_view name, Nz::UInt16* value) override; bool Read(std::string_view name, Nz::UInt32* value) override; bool Read(std::string_view name, Nz::UInt64* value) override; bool Read(std::string_view name, float* value) override; bool Read(std::string_view name, double* value) override; bool Read(std::string_view name, std::string* value) override; MovablePtr stream; Endianness endianness = Endianness::BigEndian; //< Default to Big Endian encoding UInt8 readBitPos = 8; //< 8 means no bit is currently read UInt8 readByte; //< Undefined value, will be initialized at the first bit read UInt8 writeBitPos = 8; //< 8 means no bit is currently wrote UInt8 writeByte; //< Undefined value, will be initialized at the first bit write void FlushBits(); void ResetReadBitPosition(); void ResetWriteBitPosition(); }; }