// Copyright (C) 2015 Rémi Bèges // This file is part of the "Nazara Engine". // For conditions of distribution and use, see copyright notice in Config.hpp #include #include #include #include #include namespace Nz { Abstract4DNoise::~Abstract4DNoise() = default; float Abstract4DNoise::GetBasicValue(float x, float y, float z, float w) { return this->GetValue(x,y,z,w,m_resolution); } float Abstract4DNoise::GetMappedValue(float x, float y, float z, float w) { return (this->GetValue(x,y,z,w,m_resolution) + m_offset) * m_gain ; } }