// Copyright (C) 2022 Jérôme "Lynix" Leclercq (lynix680@gmail.com) // This file is part of the "Nazara Engine - Graphics module" // For conditions of distribution and use, see copyright notice in Config.hpp #include #include #include namespace Nz { Light::Light(UInt8 lightType) : m_boundingVolume(BoundingVolumef::Null()), m_shadowMapFormat(Graphics::Instance()->GetPreferredDepthFormat()), m_shadowMapSize(512), m_lightType(lightType), m_isShadowCaster(false) { } Light::~Light() = default; }