// Copyright (C) 2020 Jérôme Leclercq // This file is part of the "Nazara Engine - Vulkan Renderer" // For conditions of distribution and use, see copyright notice in Config.hpp #include #include #include namespace Nz { namespace Vk { DescriptorSet DescriptorPool::AllocateDescriptorSet(const VkDescriptorSetLayout& setLayouts) { VkDescriptorSetAllocateInfo createInfo = { VK_STRUCTURE_TYPE_DESCRIPTOR_SET_ALLOCATE_INFO, nullptr, m_handle, 1U, & setLayouts }; VkDescriptorSet handle = VK_NULL_HANDLE; m_lastErrorCode = m_device->vkAllocateDescriptorSets(*m_device, &createInfo, &handle); return DescriptorSet(*this, handle); } std::vector DescriptorPool::AllocateDescriptorSets(UInt32 descriptorSetCount, const VkDescriptorSetLayout* setLayouts) { VkDescriptorSetAllocateInfo createInfo = { VK_STRUCTURE_TYPE_DESCRIPTOR_SET_ALLOCATE_INFO, nullptr, m_handle, descriptorSetCount, setLayouts }; std::vector handles(descriptorSetCount, VK_NULL_HANDLE); m_lastErrorCode = m_device->vkAllocateDescriptorSets(*m_device, &createInfo, handles.data()); if (m_lastErrorCode != VkResult::VK_SUCCESS) return {}; std::vector descriptorSets; for (UInt32 i = 0; i < descriptorSetCount; ++i) descriptorSets.emplace_back(DescriptorSet(*this, handles[i])); return descriptorSets; } } }