// Copyright (C) 2013 Jérôme Leclercq // This file is part of the "Nazara Engine - Graphics module" // For conditions of distribution and use, see copyright notice in Config.hpp #include #include #include #include #include NzColorBackground::NzColorBackground(const NzColor& color) : m_color(color) { NzShaderProgramManagerParams params; params.target = nzShaderTarget_FullscreenQuad; params.flags = 0; params.fullscreenQuad.alphaMapping = false; params.fullscreenQuad.alphaTest = false; params.fullscreenQuad.diffuseMapping = false; m_program = NzShaderProgramManager::Get(params); } void NzColorBackground::Draw(const NzScene* scene) const { NazaraUnused(scene); static NzRenderStates states; m_program->SendColor(m_program->GetUniformLocation(nzShaderUniform_MaterialDiffuse), m_color); NzRenderer::SetRenderStates(states); NzRenderer::SetShaderProgram(m_program); NzRenderer::DrawFullscreenQuad(); } nzBackgroundType NzColorBackground::GetBackgroundType() const { return nzBackgroundType_Color; } NzColor NzColorBackground::GetColor() const { return m_color; } void NzColorBackground::SetColor(const NzColor& color) { m_color = color; }