// Copyright (C) 2016 Rémi Bèges // This file is part of the "Nazara Engine - Noise module" // For conditions of distribution and use, see copyright notice in Config.hpp #include #include #include #include #include namespace Nz { namespace { constexpr float s_SkewCoeff2D = 0.5f * (float(M_SQRT3) - 1.f); constexpr float s_UnskewCoeff2D = (3.f - float(M_SQRT3))/6.f; constexpr float s_SkewCoeff3D = 1.f / 3.f; constexpr float s_UnskewCoeff3D = 1.f / 6.f; constexpr float s_SkewCoeff4D = (float(M_SQRT5) - 1.f)/4.f; constexpr float s_UnskewCoeff4D = (5.f - float(M_SQRT5))/20.f; } Simplex::Simplex(unsigned int seed) { SetSeed(seed); Shuffle(); } float Simplex::Get(float x, float y, float scale) const { float xc = x * scale; float yc = y * scale; float sum = (xc + yc) * s_SkewCoeff2D; Vector2i skewedCubeOrigin(fastfloor(xc + sum), fastfloor(yc + sum)); sum = (skewedCubeOrigin.x + skewedCubeOrigin.y) * s_UnskewCoeff2D; Vector2f unskewedCubeOrigin(skewedCubeOrigin.x - sum, skewedCubeOrigin.y - sum); Vector2f unskewedDistToOrigin(xc - unskewedCubeOrigin.x, yc - unskewedCubeOrigin.y); Vector2ui off1; if(unskewedDistToOrigin.x > unskewedDistToOrigin.y) off1.Set(1, 0); else off1.Set(0, 1); std::array d; d[0] = -unskewedDistToOrigin; d[1] = d[0] + Vector2f(off1) - Vector2f(s_UnskewCoeff2D); d[2] = d[0] + Vector2f(1.f - 2.f * s_UnskewCoeff2D); Vector2i offset(skewedCubeOrigin.x & 255, skewedCubeOrigin.y & 255); std::array gi = { { m_permutations[offset.x + m_permutations[offset.y]] & 7, m_permutations[offset.x + off1.x + m_permutations[offset.y + off1.y]] & 7, m_permutations[offset.x + 1 + m_permutations[offset.y + 1]] & 7 } }; float n = 0.f; for (unsigned int i = 0; i < 3; ++i) { float c = 0.5f - d[i].x * d[i].x - d[i].y *d[i].y; if (c > 0.f) n += c * c * c * c * (s_gradients2[gi[i]].x * d[i].x + s_gradients2[gi[i]].y * d[i].y); } return n*70.f; } float Simplex::Get(float x, float y, float z, float scale) const { float xc, yc, zc; int ii,jj,kk; int gi0,gi1,gi2,gi3; int skewedCubeOriginx,skewedCubeOriginy,skewedCubeOriginz; int off1x,off1y,off1z; int off2x,off2y,off2z; float n1,n2,n3,n4; float c1,c2,c3,c4; float sum; float unskewedCubeOriginx,unskewedCubeOriginy,unskewedCubeOriginz; float unskewedDistToOriginx,unskewedDistToOriginy,unskewedDistToOriginz; float d1x,d1y,d1z; float d2x,d2y,d2z; float d3x,d3y,d3z; float d4x,d4y,d4z; xc = x * scale; yc = y * scale; zc = z * scale; sum = (xc + yc + zc) * s_SkewCoeff3D; skewedCubeOriginx = fastfloor(xc + sum); skewedCubeOriginy = fastfloor(yc + sum); skewedCubeOriginz = fastfloor(zc + sum); sum = (skewedCubeOriginx + skewedCubeOriginy + skewedCubeOriginz) * s_UnskewCoeff3D; unskewedCubeOriginx = skewedCubeOriginx - sum; unskewedCubeOriginy = skewedCubeOriginy - sum; unskewedCubeOriginz = skewedCubeOriginz - sum; unskewedDistToOriginx = xc - unskewedCubeOriginx; unskewedDistToOriginy = yc - unskewedCubeOriginy; unskewedDistToOriginz = zc - unskewedCubeOriginz; if(unskewedDistToOriginx >= unskewedDistToOriginy) { if(unskewedDistToOriginy >= unskewedDistToOriginz) { off1x = 1; off1y = 0; off1z = 0; off2x = 1; off2y = 1; off2z = 0; } else if(unskewedDistToOriginx >= unskewedDistToOriginz) { off1x = 1; off1y = 0; off1z = 0; off2x = 1; off2y = 0; off2z = 1; } else { off1x = 0; off1y = 0; off1z = 1; off2x = 1; off2y = 0; off2z = 1; } } else { if(unskewedDistToOriginy < unskewedDistToOriginz) { off1x = 0; off1y = 0; off1z = 1; off2x = 0; off2y = 1; off2z = 1; } else if(unskewedDistToOriginx < unskewedDistToOriginz) { off1x = 0; off1y = 1; off1z = 0; off2x = 0; off2y = 1; off2z = 1; } else { off1x = 0; off1y = 1; off1z = 0; off2x = 1; off2y = 1; off2z = 0; } } d1x = unskewedDistToOriginx; d1y = unskewedDistToOriginy; d1z = unskewedDistToOriginz; d2x = d1x - off1x + s_UnskewCoeff3D; d2y = d1y - off1y + s_UnskewCoeff3D; d2z = d1z - off1z + s_UnskewCoeff3D; d3x = d1x - off2x + 2.f*s_UnskewCoeff3D; d3y = d1y - off2y + 2.f*s_UnskewCoeff3D; d3z = d1z - off2z + 2.f*s_UnskewCoeff3D; d4x = d1x - 1.f + 3.f*s_UnskewCoeff3D; d4y = d1y - 1.f + 3.f*s_UnskewCoeff3D; d4z = d1z - 1.f + 3.f*s_UnskewCoeff3D; ii = skewedCubeOriginx & 255; jj = skewedCubeOriginy & 255; kk = skewedCubeOriginz & 255; gi0 = m_permutations[ii + m_permutations[jj + m_permutations[kk ]]] % 12; gi1 = m_permutations[ii + off1x + m_permutations[jj + off1y + m_permutations[kk + off1z ]]] % 12; gi2 = m_permutations[ii + off2x + m_permutations[jj + off2y + m_permutations[kk + off2z ]]] % 12; gi3 = m_permutations[ii + 1 + m_permutations[jj + 1 + m_permutations[kk + 1 ]]] % 12; c1 = 0.6f - d1x * d1x - d1y * d1y - d1z * d1z; c2 = 0.6f - d2x * d2x - d2y * d2y - d2z * d2z; c3 = 0.6f - d3x * d3x - d3y * d3y - d3z * d3z; c4 = 0.6f - d4x * d4x - d4y * d4y - d4z * d4z; if(c1 < 0) n1 = 0; else n1 = c1*c1*c1*c1*(s_gradients3[gi0][0] * d1x + s_gradients3[gi0][1] * d1y + s_gradients3[gi0][2] * d1z); if(c2 < 0) n2 = 0; else n2 = c2*c2*c2*c2*(s_gradients3[gi1][0] * d2x + s_gradients3[gi1][1] * d2y + s_gradients3[gi1][2] * d2z); if(c3 < 0) n3 = 0; else n3 = c3*c3*c3*c3*(s_gradients3[gi2][0] * d3x + s_gradients3[gi2][1] * d3y + s_gradients3[gi2][2] * d3z); if(c4 < 0) n4 = 0; else n4 = c4*c4*c4*c4*(s_gradients3[gi3][0] * d4x + s_gradients3[gi3][1] * d4y + s_gradients3[gi3][2] * d4z); return (n1+n2+n3+n4)*32; } float Simplex::Get(float x, float y, float z, float w, float scale) const { static std::array lookupTable = { { {0,1,2,3}, {0,1,3,2}, {0,0,0,0}, {0,2,3,1}, {0,0,0,0}, {0,0,0,0}, {0,0,0,0}, {1,2,3,0}, {0,2,1,3}, {0,0,0,0}, {0,3,1,2}, {0,3,2,1}, {0,0,0,0}, {0,0,0,0}, {0,0,0,0}, {1,3,2,0}, {0,0,0,0}, {0,0,0,0}, {0,0,0,0}, {0,0,0,0}, {0,0,0,0}, {0,0,0,0}, {0,0,0,0}, {0,0,0,0}, {1,2,0,3}, {0,0,0,0}, {1,3,0,2}, {0,0,0,0}, {0,0,0,0}, {0,0,0,0}, {2,3,0,1}, {2,3,1,0}, {1,0,2,3}, {1,0,3,2}, {0,0,0,0}, {0,0,0,0}, {0,0,0,0}, {2,0,3,1}, {0,0,0,0}, {2,1,3,0}, {0,0,0,0}, {0,0,0,0}, {0,0,0,0}, {0,0,0,0}, {0,0,0,0}, {0,0,0,0}, {0,0,0,0}, {0,0,0,0}, {2,0,1,3}, {0,0,0,0}, {0,0,0,0}, {0,0,0,0}, {3,0,1,2}, {3,0,2,1}, {0,0,0,0}, {3,1,2,0}, {2,1,0,3}, {0,0,0,0}, {0,0,0,0}, {0,0,0,0}, {3,1,0,2}, {0,0,0,0}, {3,2,0,1}, {3,2,1,0} } }; float xc,yc,zc,wc; int ii,jj,kk,ll; int gi0,gi1,gi2,gi3,gi4; int skewedCubeOriginx,skewedCubeOriginy,skewedCubeOriginz,skewedCubeOriginw; int off1x,off1y,off1z,off1w; int off2x,off2y,off2z,off2w; int off3x,off3y,off3z,off3w; int c; float n1,n2,n3,n4,n5; float c1,c2,c3,c4,c5; float sum; float unskewedCubeOriginx,unskewedCubeOriginy,unskewedCubeOriginz,unskewedCubeOriginw; float unskewedDistToOriginx,unskewedDistToOriginy,unskewedDistToOriginz,unskewedDistToOriginw; float d1x,d2x,d3x,d4x,d5x; float d1y,d2y,d3y,d4y,d5y; float d1z,d2z,d3z,d4z,d5z; float d1w,d2w,d3w,d4w,d5w; xc = x * scale; yc = y * scale; zc = z * scale; wc = w * scale; sum = (xc + yc + zc + wc) * s_SkewCoeff4D; skewedCubeOriginx = fastfloor(xc + sum); skewedCubeOriginy = fastfloor(yc + sum); skewedCubeOriginz = fastfloor(zc + sum); skewedCubeOriginw = fastfloor(wc + sum); sum = (skewedCubeOriginx + skewedCubeOriginy + skewedCubeOriginz + skewedCubeOriginw) * s_UnskewCoeff4D; unskewedCubeOriginx = skewedCubeOriginx - sum; unskewedCubeOriginy = skewedCubeOriginy - sum; unskewedCubeOriginz = skewedCubeOriginz - sum; unskewedCubeOriginw = skewedCubeOriginw - sum; unskewedDistToOriginx = xc - unskewedCubeOriginx; unskewedDistToOriginy = yc - unskewedCubeOriginy; unskewedDistToOriginz = zc - unskewedCubeOriginz; unskewedDistToOriginw = wc - unskewedCubeOriginw; c = 0; c += (unskewedDistToOriginx > unskewedDistToOriginy) ? 32 : 0; c += (unskewedDistToOriginx > unskewedDistToOriginz) ? 16 : 0; c += (unskewedDistToOriginy > unskewedDistToOriginz) ? 8 : 0; c += (unskewedDistToOriginx > unskewedDistToOriginw) ? 4 : 0; c += (unskewedDistToOriginy > unskewedDistToOriginw) ? 2 : 0; c += (unskewedDistToOriginz > unskewedDistToOriginw) ? 1 : 0; off1x = lookupTable[c][0] >= 3 ? 1 : 0; off1y = lookupTable[c][1] >= 3 ? 1 : 0; off1z = lookupTable[c][2] >= 3 ? 1 : 0; off1w = lookupTable[c][3] >= 3 ? 1 : 0; off2x = lookupTable[c][0] >= 2 ? 1 : 0; off2y = lookupTable[c][1] >= 2 ? 1 : 0; off2z = lookupTable[c][2] >= 2 ? 1 : 0; off2w = lookupTable[c][3] >= 2 ? 1 : 0; off3x = lookupTable[c][0] >= 1 ? 1 : 0; off3y = lookupTable[c][1] >= 1 ? 1 : 0; off3z = lookupTable[c][2] >= 1 ? 1 : 0; off3w = lookupTable[c][3] >= 1 ? 1 : 0; d1x = unskewedDistToOriginx; d1y = unskewedDistToOriginy; d1z = unskewedDistToOriginz; d1w = unskewedDistToOriginw; d2x = d1x - off1x + s_UnskewCoeff4D; d2y = d1y - off1y + s_UnskewCoeff4D; d2z = d1z - off1z + s_UnskewCoeff4D; d2w = d1w - off1w + s_UnskewCoeff4D; d3x = d1x - off2x + 2.f*s_UnskewCoeff4D; d3y = d1y - off2y + 2.f*s_UnskewCoeff4D; d3z = d1z - off2z + 2.f*s_UnskewCoeff4D; d3w = d1w - off2w + 2.f*s_UnskewCoeff4D; d4x = d1x - off3x + 3.f*s_UnskewCoeff4D; d4y = d1y - off3y + 3.f*s_UnskewCoeff4D; d4z = d1z - off3z + 3.f*s_UnskewCoeff4D; d4w = d1w - off3w + 3.f*s_UnskewCoeff4D; d5x = d1x - 1.f + 4*s_UnskewCoeff4D; d5y = d1y - 1.f + 4*s_UnskewCoeff4D; d5z = d1z - 1.f + 4*s_UnskewCoeff4D; d5w = d1w - 1.f + 4*s_UnskewCoeff4D; ii = skewedCubeOriginx & 255; jj = skewedCubeOriginy & 255; kk = skewedCubeOriginz & 255; ll = skewedCubeOriginw & 255; gi0 = m_permutations[ii + m_permutations[jj + m_permutations[kk + m_permutations[ll ]]]] & 31; gi1 = m_permutations[ii + off1x + m_permutations[jj + off1y + m_permutations[kk + off1z + m_permutations[ll + off1w]]]] & 31; gi2 = m_permutations[ii + off2x + m_permutations[jj + off2y + m_permutations[kk + off2z + m_permutations[ll + off2w]]]] & 31; gi3 = m_permutations[ii + off3x + m_permutations[jj + off3y + m_permutations[kk + off3z + m_permutations[ll + off3w]]]] & 31; gi4 = m_permutations[ii + 1 + m_permutations[jj + 1 + m_permutations[kk + 1 + m_permutations[ll + 1 ]]]] % 32; c1 = 0.6f - d1x*d1x - d1y*d1y - d1z*d1z - d1w*d1w; c2 = 0.6f - d2x*d2x - d2y*d2y - d2z*d2z - d2w*d2w; c3 = 0.6f - d3x*d3x - d3y*d3y - d3z*d3z - d3w*d3w; c4 = 0.6f - d4x*d4x - d4y*d4y - d4z*d4z - d4w*d4w; c5 = 0.6f - d5x*d5x - d5y*d5y - d5z*d5z - d5w*d5w; if(c1 < 0) n1 = 0; else n1 = c1*c1*c1*c1*(s_gradients4[gi0][0]*d1x + s_gradients4[gi0][1]*d1y + s_gradients4[gi0][2]*d1z + s_gradients4[gi0][3]*d1w); if(c2 < 0) n2 = 0; else n2 = c2*c2*c2*c2*(s_gradients4[gi1][0]*d2x + s_gradients4[gi1][1]*d2y + s_gradients4[gi1][2]*d2z + s_gradients4[gi1][3]*d2w); if(c3 < 0) n3 = 0; else n3 = c3*c3*c3*c3*(s_gradients4[gi2][0]*d3x + s_gradients4[gi2][1]*d3y + s_gradients4[gi2][2]*d3z + s_gradients4[gi2][3]*d3w); if(c4 < 0) n4 = 0; else n4 = c4*c4*c4*c4*(s_gradients4[gi3][0]*d4x + s_gradients4[gi3][1]*d4y + s_gradients4[gi3][2]*d4z + s_gradients4[gi3][3]*d4w); if(c5 < 0) n5 = 0; else n5 = c5*c5*c5*c5*(s_gradients4[gi4][0]*d5x + s_gradients4[gi4][1]*d5y + s_gradients4[gi4][2]*d5z + s_gradients4[gi4][3]*d5w); return (n1+n2+n3+n4+n5)*27.f; } }