#include #include #include namespace Ndk { template inline Nz::ObjectRef ConstraintComponent2D::CreateConstraint(const Ndk::EntityHandle first, const Ndk::EntityHandle second, Args && ...args) { auto QueryBody = [](const Ndk::EntityHandle& entity) -> Nz::RigidBody2D* { if (entity->HasComponent()) return entity->GetComponent().GetRigidBody(); else if (entity->HasComponent()) return entity->GetComponent().GetStaticBody(); return nullptr; }; Nz::RigidBody2D* body_first{ QueryBody(first) }, body_second{ QueryBody(second) }; NazaraAssert(body_first && body_second, "RigidBodies of CollisionComponent2D or PhysicsComponent2D must be valid"); Nz::ObjectRef constraint = T::New(*body_first, *body_second, std::forward(args)...); m_constraints.push_back(constraint); return constraint; } }