#include #include #include #include #include #include #include #include TEST_CASE("sanitizing", "[Shader]") { WHEN("splitting branches") { std::string_view nzslSource = R"( struct inputStruct { value: f32 } external { [set(0), binding(0)] data: uniform } [entry(frag)] fn main() { let value: f32; if (data.value > 3.0) value = 3.0; else if (data.value > 2.0) value = 2.0; else if (data.value > 1.0) value = 1.0; else value = 0.0; } )"; Nz::ShaderAst::StatementPtr shader = Nz::ShaderLang::Parse(nzslSource); Nz::ShaderAst::SanitizeVisitor::Options options; options.splitMultipleBranches = true; REQUIRE_NOTHROW(shader = Nz::ShaderAst::Sanitize(*shader, options)); ExpectNZSL(*shader, R"( [entry(frag)] fn main() { let value: f32; if (data.value > (3.000000)) { value = 3.000000; } else { if (data.value > (2.000000)) { value = 2.000000; } else { if (data.value > (1.000000)) { value = 1.000000; } else { value = 0.000000; } } } } )"); } WHEN("reducing for-each to while") { std::string_view nzslSource = R"( struct inputStruct { value: [f32; 10] } external { [set(0), binding(0)] data: uniform } [entry(frag)] fn main() { let x = 0.0; for v in data.value { x += v; } } )"; Nz::ShaderAst::StatementPtr shader = Nz::ShaderLang::Parse(nzslSource); Nz::ShaderAst::SanitizeVisitor::Options options; options.reduceLoopsToWhile = true; REQUIRE_NOTHROW(shader = Nz::ShaderAst::Sanitize(*shader, options)); ExpectNZSL(*shader, R"( [entry(frag)] fn main() { let x: f32 = 0.000000; let i: u32 = 0; while (i < (10)) { let v: f32 = data.value[i]; x += v; i += 1; } } )"); } }