// Copyright (C) 2020 Jérôme Leclercq // This file is part of the "Nazara Engine - Renderer module" // For conditions of distribution and use, see copyright notice in Config.hpp #pragma once #ifndef NAZARA_SHADERVALIDATOR_HPP #define NAZARA_SHADERVALIDATOR_HPP #include #include #include #include #include namespace Nz { class ShaderAst; class NAZARA_RENDERER_API ShaderValidator : public ShaderVisitor { public: inline ShaderValidator(const ShaderAst& shader); ShaderValidator(const ShaderValidator&) = delete; ShaderValidator(ShaderValidator&&) = delete; ~ShaderValidator() = default; bool Validate(std::string* error = nullptr); private: const ShaderNodes::ExpressionPtr& MandatoryExpr(const ShaderNodes::ExpressionPtr& node); const ShaderNodes::NodePtr& MandatoryNode(const ShaderNodes::NodePtr& node); void TypeMustMatch(const ShaderNodes::ExpressionPtr& left, const ShaderNodes::ExpressionPtr& right); void TypeMustMatch(ShaderNodes::ExpressionType left, ShaderNodes::ExpressionType right); using ShaderVisitor::Visit; void Visit(const ShaderNodes::AssignOp& node) override; void Visit(const ShaderNodes::BinaryOp& node) override; void Visit(const ShaderNodes::Branch& node) override; void Visit(const ShaderNodes::Cast& node) override; void Visit(const ShaderNodes::Constant& node) override; void Visit(const ShaderNodes::DeclareVariable& node) override; void Visit(const ShaderNodes::ExpressionStatement& node) override; void Visit(const ShaderNodes::Identifier& node) override; void Visit(const ShaderNodes::IntrinsicCall& node) override; void Visit(const ShaderNodes::Sample2D& node) override; void Visit(const ShaderNodes::StatementBlock& node) override; void Visit(const ShaderNodes::SwizzleOp& node) override; struct Context; const ShaderAst& m_shader; Context* m_context; }; NAZARA_RENDERER_API bool ValidateShader(const ShaderAst& shader, std::string* error = nullptr); } #include #endif