// Copyright (C) 2015 Jérôme Leclercq // This file is part of the "Nazara Engine - Renderer module" // For conditions of distribution and use, see copyright notice in Config.hpp #pragma once #ifndef NAZARA_SHADERVISITOR_HPP #define NAZARA_SHADERVISITOR_HPP #include #include #include #include #include namespace Nz { class NAZARA_RENDERER_API ShaderVisitor { public: ShaderVisitor() = default; ShaderVisitor(const ShaderVisitor&) = delete; ShaderVisitor(ShaderVisitor&&) = delete; virtual ~ShaderVisitor(); void EnableCondition(const std::string& name, bool cond); bool IsConditionEnabled(const std::string& name) const; virtual void Visit(const ShaderNodes::AssignOp& node) = 0; virtual void Visit(const ShaderNodes::BinaryOp& node) = 0; virtual void Visit(const ShaderNodes::Branch& node) = 0; virtual void Visit(const ShaderNodes::Cast& node) = 0; virtual void Visit(const ShaderNodes::Constant& node) = 0; virtual void Visit(const ShaderNodes::DeclareVariable& node) = 0; virtual void Visit(const ShaderNodes::ExpressionStatement& node) = 0; virtual void Visit(const ShaderNodes::Identifier& node) = 0; virtual void Visit(const ShaderNodes::IntrinsicCall& node) = 0; void Visit(const ShaderNodes::NodePtr& node); virtual void Visit(const ShaderNodes::Sample2D& node) = 0; virtual void Visit(const ShaderNodes::StatementBlock& node) = 0; virtual void Visit(const ShaderNodes::SwizzleOp& node) = 0; private: std::unordered_set m_conditions; }; } #endif