[nzsl_version("1.0")] module; import Engine.ViewerData; external { [set(0), binding(0)] viewerData: uniform[ViewerData], //[set(0), binding(1)] colorTexture: sampler2D[f32], [set(0), binding(2)] bloomTexture: sampler2D[f32], } struct FragIn { [location(0)] uv: vec2[f32] } struct FragOut { [location(0)] color: vec4[f32] } struct VertIn { [location(0)] pos: vec2[f32], [location(1)] uv: vec2[f32], } struct VertOut { [location(0)] uv: vec2[f32], [builtin(position)] position: vec4[f32] } [entry(frag)] fn main(input: FragIn) -> FragOut { let output: FragOut; output.color = /*colorTexture.Sample(fragcoord) + */bloomTexture.Sample(input.uv); return output; } [entry(vert)] fn main(input: VertIn) -> VertOut { let output: VertOut; output.position = vec4[f32](input.pos, 0.0, 1.0); output.uv = input.uv; return output; }