// Copyright (C) 2022 Jérôme "Lynix" Leclercq (lynix680@gmail.com) // This file is part of the "Nazara Engine - Shader module" // For conditions of distribution and use, see copyright notice in Config.hpp #pragma once #ifndef NAZARA_SHADER_SHADERWRITER_HPP #define NAZARA_SHADER_SHADERWRITER_HPP #include #include #include #include #include #include namespace Nz { class ShaderModuleResolver; class NAZARA_SHADER_API ShaderWriter { public: struct States; ShaderWriter() = default; ShaderWriter(const ShaderWriter&) = default; ShaderWriter(ShaderWriter&&) = default; virtual ~ShaderWriter(); struct States { std::shared_ptr shaderModuleResolver; std::unordered_map optionValues; bool optimize = false; bool sanitized = false; }; }; } #endif // NAZARA_SHADER_SHADERWRITER_HPP