// Copyright (C) 2020 Jérôme Leclercq // This file is part of the "Nazara Engine - Utility module" // For conditions of distribution and use, see copyright notice in Config.hpp #include #include #include namespace Nz { Joint::Joint(Skeleton* skeleton) : m_skeleton(skeleton), m_skinningMatrixUpdated(false) { } Joint::Joint(const Joint& joint) : Node(joint), m_inverseBindMatrix(joint.m_inverseBindMatrix), m_name(joint.m_name), m_skeleton(joint.m_skeleton), m_skinningMatrixUpdated(false) { } void Joint::EnsureSkinningMatrixUpdate() const { if (!m_skinningMatrixUpdated) UpdateSkinningMatrix(); } const Matrix4f& Joint::GetInverseBindMatrix() const { return m_inverseBindMatrix; } const std::string& Joint::GetName() const { return m_name; } Skeleton* Joint::GetSkeleton() { return m_skeleton; } const Skeleton* Joint::GetSkeleton() const { return m_skeleton; } const Matrix4f& Joint::GetSkinningMatrix() const { if (!m_skinningMatrixUpdated) UpdateSkinningMatrix(); return m_skinningMatrix; } void Joint::SetInverseBindMatrix(const Matrix4f& matrix) { m_inverseBindMatrix = matrix; m_skinningMatrixUpdated = false; } void Joint::SetName(std::string name) { m_name = std::move(name); m_skeleton->InvalidateJointMap(); } void Joint::InvalidateNode() { Node::InvalidateNode(); m_skinningMatrixUpdated = false; } void Joint::UpdateSkinningMatrix() const { if (!m_transformMatrixUpdated) UpdateTransformMatrix(); m_skinningMatrix.Set(m_inverseBindMatrix); m_skinningMatrix.ConcatenateAffine(m_transformMatrix); m_skinningMatrixUpdated = true; } }