// Copyright (C) 2014 Jérôme Leclercq // This file is part of the "Nazara Engine - Graphics module" // For conditions of distribution and use, see copyright notice in Config.hpp #pragma once #ifndef NAZARA_DEFERREDGEOMETRYPASS_HPP #define NAZARA_DEFERREDGEOMETRYPASS_HPP #include #include #include #include class NAZARA_API NzDeferredGeometryPass : public NzDeferredRenderPass { public: NzDeferredGeometryPass(); virtual ~NzDeferredGeometryPass(); bool Process(const NzScene* scene, unsigned int firstWorkTexture, unsigned secondWorkTexture) const; bool Resize(const NzVector2ui& dimensions); protected: NzRenderStates m_clearStates; NzShaderRef m_clearShader; }; #endif // NAZARA_DEFERREDGEOMETRYPASS_HPP